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Ask Your Questions Here#3

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From: LynxBK

This Post:
00
322394.891 in reply to 322394.890
Date: 10/14/2025 2:33:53 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
77
On Mondays, you will pay the Weekly Team Infrastructure Maintenance

I know about the weekly maintenance. What I wanted to know was this: if I don't have a Gym and decide to build Gym level 3 it will cost me 1M. If I have a Gym level 1 and decide to build Gym level 3 I will pay 500k. Is this correct? Not like with Arena designer where you pay the full amount?

From: Behemot

This Post:
11
322394.892 in reply to 322394.891
Date: 10/14/2025 2:39:05 AM
San Donà Basket
II.1
Overall Posts Rated:
3737
Second Team:
San Donà Basket II
Yes you are correct. You can build the infrastructure gradually and only pay the difference (500+300+200))

This Post:
00
322394.893 in reply to 322394.892
Date: 10/14/2025 9:30:58 PM
Hemet Hooligans
III.9
Overall Posts Rated:
4949
I don't get this game. My players aren't good enough to win my league, yet they're too expensive to keep together?? I've had this problem numerous times. That doesn't make a whole lotta sense imo. How am I supposed to win my league if I can't either train my players up to where they can conceivably advance, or afford to purchase some players who can help me advance? It's like I'm stuck. I now have to sell some of my players so I don't go bankrupt - making my goal of advancing even further away - then sit around for a few seasons, not even competing to win the league, so I can save money
for a few seasons. All the while the few players I have that are decent, are getting older while I save money. Then I have to start the process all over again. It's crazy.

Last edited by MichTodd at 10/14/2025 9:33:42 PM

From: CBC
This Post:
00
322394.894 in reply to 322394.893
Date: 10/15/2025 5:08:57 AM
Celestia BC
ESL
Overall Posts Rated:
99
If I train a player who has reached 100% of their potential, will they still improve a little?

This Post:
11
322394.895 in reply to 322394.894
Date: 10/15/2025 8:33:52 AM
NakamichiDragons
II.3
Overall Posts Rated:
23432343
Second Team:
Little Computer People
If I train a player who has reached 100% of their potential, will they still improve a little?

Cap 1 -> ~70-75% training efficiency
Cap 2 -> ~40-50% training efficiency
Cap 3 -> 25% training efficiency

(322627.4)

founded in S3 IV.5 (34234) - returned in S28 IV.7
This Post:
00
322394.896 in reply to 322394.893
Date: 10/15/2025 9:38:48 AM
Mos Eisley Imperials
II.3
Overall Posts Rated:
233233
1. Do you have the arena design or merchandise store built? Once built up, those provide permanent passive income for future seasons (the initial payback period is around 7-8 seasons for the 1M arena and the level 1 & 2 merch stores, slightly longer for the 4M arena and level 3 merch store).

2. Homegrown and local merchandise bonus adds a bonus based on your "Team Sales" merchandise component (which is usually $20k-$25k/week in d3). This bonus can be 80% or more of the Team Sales component if the majority of your salaries are for US players or players you drafted.

3. You're well over soft cap on attendance (attendance falls off sharply above 19,000 total butts in all seats), you should experiment with setting your bleachers and lower tier prices higher to get more total revenue out of very slightly lower attendance (but as you drop closer to the soft cap, you'll hit a point where more ticket price increases decrease total revenue)

Otherwise, the biggest challenge I've faced with training is to try to time my training waves so that I'm getting the big salary (and effectiveness) spikes matched up with a timing where my team is ready to contend for a league championship & promotion.

Last edited by Azariah at 10/15/2025 9:39:45 AM