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How to build your arena and why!

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This Post:
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273066.5 in reply to 273066.3
Date: 08/17/2015 10:28:32
Overall Posts Rated:
654654
To be fair, he did say multiple times not to build if you are not selling the seats.

This Post:
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273066.6 in reply to 273066.3
Date: 08/17/2015 10:55:46
Overall Posts Rated:
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2. Build as much as you can as fast as you can.

Agree, as long as you have nothing better to do with your money, which is highly improbable. All those empty seats represent money that isn't working for you this week ... or next week ... or the rest of this season ... or next season ... or the season after that ... see the pattern there? Do you really have nothing better to do with your money for that long?


On the other hand, those seats you don't build yet are earning you nothing this week, or next week, etc. The important thing is to try to make sure you can find as much money as possible to invest in the arena while still being competitive, and that's usually easier when you first start out.

From: Aleksandar

To: Phyr
This Post:
00
273066.11 in reply to 273066.4
Date: 08/17/2015 20:09:25
Neverwinter
CGBBL
Overall Posts Rated:
621621
I think 19k is the most sell-able. At 19-21k you can only sell half, so 20k.

This Post:
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273066.12 in reply to 273066.1
Date: 08/17/2015 20:25:40
Overall Posts Rated:
596596
Been thinking about this a bit with my Utopia team, DIV.
I can still sell out my bleachers, but my lower tier are bottomed out price-wise and not selling out anymore.
If I raise my bleacher prices, by say, a dollar, would that cause some fans to not buy bleacher seats and instead choose lower tier? Or do you think I'd lose them altogether?

This Post:
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273066.13 in reply to 273066.6
Date: 08/17/2015 22:35:30
Overall Posts Rated:
370370
On the other hand, those seats you don't build yet are earning you nothing this week, or next week, etc. The important thing is to try to make sure you can find as much money as possible to invest in the arena while still being competitive, and that's usually easier when you first start out. :)

The big difference is that you still have the money for the empty seats you didn't build, and you have the option to put it to work for you, an option lost once it is sunk into empty seats.

Yes, I agree that investing in the arena while still being competitive is the key balance, which is a far cry from an unqualified "build as big and as fast as possible."

This Post:
00
273066.15 in reply to 273066.12
Date: 08/18/2015 09:04:49
Overall Posts Rated:
32293229
Been thinking about this a bit with my Utopia team, DIV.
I can still sell out my bleachers, but my lower tier are bottomed out price-wise and not selling out anymore.
If I raise my bleacher prices, by say, a dollar, would that cause some fans to not buy bleacher seats and instead choose lower tier? Or do you think I'd lose them altogether?


If I remember the prevailing wisdom correctly, there's a pool of fans, each with a maximum price they are willing to pay to go to the game. The fan will buy the best ticket possible under that maximum price, if one exists.

Assuming the bleacher seats are not priced higher than the lower tier, then, any fan who is in the bleachers was either unwilling to pay the price for lower tier or those seats are sold out - which is not true for your example. Therefore, if you price them out of bleachers, they won't move up but instead will not buy a ticket at all.

I suppose I need to actually try to do better in Utopia so I can actually have somewhat useful data for my screwy arena build. ;)

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