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Ask Your Questions Here#3

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This Post:
11
322394.895 in reply to 322394.894
Date: 10/15/2025 8:33:52 AM
NakamichiDragons
II.3
Overall Posts Rated:
23492349
Second Team:
Little Computer People
If I train a player who has reached 100% of their potential, will they still improve a little?

Cap 1 -> ~70-75% training efficiency
Cap 2 -> ~40-50% training efficiency
Cap 3 -> 25% training efficiency

(322627.4)

founded in S3 IV.5 (34234) - returned in S28 IV.7
This Post:
00
322394.896 in reply to 322394.893
Date: 10/15/2025 9:38:48 AM
Mos Eisley Imperials
II.3
Overall Posts Rated:
233233
1. Do you have the arena design or merchandise store built? Once built up, those provide permanent passive income for future seasons (the initial payback period is around 7-8 seasons for the 1M arena and the level 1 & 2 merch stores, slightly longer for the 4M arena and level 3 merch store).

2. Homegrown and local merchandise bonus adds a bonus based on your "Team Sales" merchandise component (which is usually $20k-$25k/week in d3). This bonus can be 80% or more of the Team Sales component if the majority of your salaries are for US players or players you drafted.

3. You're well over soft cap on attendance (attendance falls off sharply above 19,000 total butts in all seats), you should experiment with setting your bleachers and lower tier prices higher to get more total revenue out of very slightly lower attendance (but as you drop closer to the soft cap, you'll hit a point where more ticket price increases decrease total revenue)

Otherwise, the biggest challenge I've faced with training is to try to time my training waves so that I'm getting the big salary (and effectiveness) spikes matched up with a timing where my team is ready to contend for a league championship & promotion.

Last edited by Azariah at 10/15/2025 9:39:45 AM

This Post:
11
322394.897 in reply to 322394.896
Date: 10/15/2025 8:38:41 PM
Hemet Hooligans
III.9
Overall Posts Rated:
5050
Appreciate the reply. I bought the $500,000 arena design. I do not have a merchandising store though. I'm gonna have to make that a new priority. But I'm light years from that now. I'm in the red to about $350,000 and soon to be more if I don't drop or sell someone. I just lost the Championship for my league. But I won't be able to win it next year unless I get real lucky in some buys and sells. I don't see it happening, competing to advance, this next season. I think i'm gonna have to sell a player, or two, take my lumps, and save save save for a season with a subpar team. Then when I get my savings up enough, I will start investing in a merch store. Thanks for the advise and take it easy!

Last edited by MichTodd at 10/15/2025 8:39:48 PM

This Post:
00
322394.898 in reply to 322394.897
Date: 10/15/2025 9:48:33 PM
Hemet Hooligans
III.9
Overall Posts Rated:
5050
In terms of percentage, approximately how much training will I lose if I fire my staff trainer?

From: LynxBK
This Post:
00
322394.899 in reply to 322394.11
Date: 10/16/2025 3:08:46 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
77
Do players of same nationality but drafted by utopia and non-utopia teams impact local team's merchandise revenue differently?

From: LynxBK

This Post:
00
322394.902 in reply to 322394.901
Date: 10/16/2025 8:49:37 AM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
77
I was looking at two players on the TL of Macedonian nationality. The difference is: one was drafted by Utopia team and the other by a non-Utopia team. So I was wondering, would both worth the same merchandise $ (If I buy one or the other; theoretically if they are equally skilled, performed equally etc...).

This Post:
00
322394.903 in reply to 322394.898
Date: 10/16/2025 12:12:21 PM
Mos Eisley Imperials
II.3
Overall Posts Rated:
233233
The estimates I've seen are that each level of trainer is approximately 3% more effective than the previous (additively).

Specifically, the estimates coachParrot uses were that a level 1 trainer is 88% as effective as a level 5 trainer, and a level 7 trainer is 106% as effective as a level 5 trainer.

This Post:
00
322394.905 in reply to 322394.893
Date: 10/17/2025 12:53:40 AM
QQguest
II.2
Overall Posts Rated:
365365
It seems that your league is very competitive and challenging.
Besides increasing income, I’m sure you also know that players should be chosen based on a high performance-to-salary ratio.

I’ve seen a method used by quite a few B3 teams: they bid a small amount on a player and then fire them before the financial update. (328292.3)
Although I think this method is a bit dirty, it can indeed give you a player whose strength is greater than their one- or two-thousand salary.

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