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Shooting Guard

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This Post:
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266045.5 in reply to 266045.4
Date: 1/15/2015 9:53:54 AM
Overall Posts Rated:
621621
My only advice is make him salary efficient, whatever the skills. You can't go wrong. Basically, he needs to have close salaries for PG and SG positions, at least.

Meaning that HA,DR and Passing must be high enough, so your player is at verge of becoming a PG. Second, pump as much secondary skills as possible, IS, ID, SB. As for rebounding, just leave it at the starting level.

1. step: Figure out when to start training guard skills, so there is enough time to reach cap. For example, he can get capped being trained 22y-27y

2.step: Train big man skills 18y-21y

For fine tuning the skills, depends on the starting skillset and what build you like, or want to try out. But salary efficient can't be wrong, whatever skill distribution you choose.

This Post:
11
266045.6 in reply to 266045.4
Date: 1/15/2015 2:01:46 PM
Overall Posts Rated:
596596
Like always, I have another standpoint than the rest.

Before building a player you have to clear several things:
- NT caliber, yes or no?
- if no, which caliber than?
- outside SG or inside SG?
- or even a combo guard?
- offensive or defensive skill set?

I will give you my opinion on an offensive outside SG.

JS 1 JR 1
OD 0.9 HA 0.8
DR 1 PA 0.7
SB 0.6
Stamina 7 or higher

JS, JR and DR should be always the same for such a player. The skill high depends on your league/opponents. If your opponents play with OD 15 guards, go with JS/JR/DR 16. That is enough to have the upper hand.
SB helps you to compensate the lower OD. It is not about blocking the shots (like bigs do) it is about altering the shots. If you go with a high OD skill, you will end up paying more salary.


My only concern with this player is that if you have DR as high as JR and JS, but no IS, you're going to miss a lot of layups. I'd want IS to be at about a 0.5 index to JS.

From: Nock

This Post:
00
266045.7 in reply to 266045.4
Date: 1/15/2015 4:43:48 PM
Overall Posts Rated:
55
- NT caliber, yes or no?

is it changing something?

oh plus, does height have influence? and can you guys give me correct information about skill development time? I've seen many threads but anyway I want exact ones.

Last edited by Nock at 1/15/2015 5:05:10 PM

This Post:
22
266045.11 in reply to 266045.1
Date: 1/16/2015 11:55:21 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
722722
Second Team:
Canada Purple Haze BC
I always look for one thing in a shooting guard trainee
Either search for PG-SG at taller than 6' 7"
or PF or C shorter than 6' 4"

The tall Guard will train slower but he'll already have some guard skills
The short Center will have some decent big man skills which are tougher to train for shorter players

Both will have an easier time turning into multi skilled, small salaried. much sought after SF

This Post:
00
266045.12 in reply to 266045.4
Date: 1/17/2015 6:32:50 AM
Fab Five
III.3
Overall Posts Rated:
13351335
The skill high depends on your league/opponents. If your opponents play with OD 15 guards, go with JS/JR/DR 16. That is enough to have the upper hand.

No wonder outside tactics don't work. A II league team can have 18 OD players easily. To have a 19 JS/JR/DR player is too expensive.
So, I would like to ask you what do you think is better offensively, a 18 JS/11 JR or a 14 JS/14JR, given the rest of skills are the same?

This Post:
00
266045.13 in reply to 266045.12
Date: 1/17/2015 9:47:48 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
722722
Second Team:
Canada Purple Haze BC
Good to have a little seperation between JS/JR
18/18 not needed, not even for Div I
17/14 plus at least 8 IS much better
low IS for SG hurts his scoring ability

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