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Homegrown teams (II)

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From: Wagner

To: MrJ
This Post:
11
324689.118 in reply to 324689.109
Date: 12/31/2024 2:35:31 PM
Wagner College
II.2
Overall Posts Rated:
258258
...To continue scratching the surface, I'd add as being beneficial:

- build a larger arena than what you have at the beginning (optimal arena size has been discussed in many posts, but DO NOT do what I did if you want to save money, in terms of building an arena or, well, roster as well... but the arena needs to be big to accommodate all my players, and those that do not fit 12 player roster will be spectators, so it's a win-win, right? xD)
- acquire some cash after you've got good enough personnel, arena built as large enough, and gym(and possibly other stuff bought) as that would allow you to play in lower divisions for extended time (if need to get good drafting picks arises/becomes acute)
- if league success is critical (sometimes it could be so critical that you're going to have to sell your biggest stars if relegation would otherwise cause your team to go bankrupt in the following season) in addition to training, maximize success in league with little things - optimize who you train against which opponent and at which position, be open to the idea of changing your training positions(/training) from week to week if it suits your bigger picture (sometimes it causes your team less "damage" in terms of success in a single match if you play a trainee in 1 position instead of 2) to make you more competitive and harder to read tactic wise, hire a PR personnel with special skill (any of the two skills that you prefer) etc.
- as far as personnel goes, some managers think youth coaches are very beneficial - but they need to be high enough level to be beneficial
- as for drafting points used each season, it might be wise to be flexible and optimize which seasons's you´re going "all in"

As for planning training, several different considerations would need to be made, for instance:
* how much current age and length of player affects training speed (approximated tables of how much each of these affect training speeds have been sent to forums in the past, I have found those tables very useful)
* how much personnel level (regular and possibly youth coach) affects your training results
* in which state is your team now (and does it need to be successful now in terms of winning?), or in 5 or in 10 seasons from now? Can you train 2 or 3 positions in a match and simultaneously be successful, or possibly only 1? It depend on so many things, but in general I wouldn't recommend 5 player training (15 players trained weekly), the gain per player is just too weak and it's way more important to have 6 well trained players (2 position training) than 15 so-so players (5 position training). Training speed table (mentioned before) is useful here
* remember elastic effect in training to optimize training effectiveness
* keep in mind which secondary skills each main training type develops (for instance if you train OD, it gives training to ID and something other)
* Do you have some current or future NT players in your roster that you want to/need to give training priority to (and how will it affect your other team in the following seasons - are you able to combine training that NT player needs with the needs of your own team?)
I've trained couple of players for NT (not all that many considering my long BB history), and while it's one of the greatest achievements you can have in BB to have your player play in a NT in an important role, as a homegrown team there might be challenges to combine those both aspects at least partly optimally. (Also consider that if you train player for adults NT, then your player wage will likely skyrocket through the roof at their prime so be ready for that economically, or in the worst case you could be forced to sell the brightest star of your franchise to avoid bankruptcy).


So here it was, a 8000ish character scratch about the topic in total.. ;D I'm sure I forgot many things, and other would need to be discussed in even greater length and/or given links to forum posts to be completely useful...

From: Monēta

This Post:
33
324689.120 in reply to 324689.1
Date: 1/1/2025 10:55:26 AM
Lielupes Melnās Sirdis
II.2
Overall Posts Rated:
276276
Second Team:
BK Zaļie Knaģi
Hello !
From this season my team is homegrown team My players look the same - they are cloned interesting - am i the only such team inBB. Happy New Year
Is there a place for me on your list?

This Post:
00
324689.122 in reply to 324689.120
Date: 1/1/2025 11:56:51 AM
NakamichiDragons
II.3
Overall Posts Rated:
23372337
Second Team:
Little Computer People
Hello !
From this season my team is homegrown team My players look the same - they are cloned interesting - am i the only such team inBB. Happy New Year
Is there a place for me on your list?


Almost … yes ;-)

founded in S3 IV.5 (34234) - returned in S28 IV.7
From: Wagner

To: MrJ
This Post:
00
324689.128 in reply to 324689.127
Date: 1/7/2025 7:29:47 AM
Wagner College
II.2
Overall Posts Rated:
258258
Thanks for your messages!

To the first one - I didn't realize you're such an experienced and apparently very knowledgeable manager, so therefore I crowded the forum with mainly basic tips. But maybe, just maybe, someone will get something out of them. Maybe not, but that's life. ;P

As for BBHG league, frankly I'm completely unaware of possible discussion about it that takes place out of Buzzerbeater forums as I don't use Discord. As you can see, what becomes to BBHG league it's been somewhat silent here in the forums lately. If you or anyone else happens to know if discussion about it has taken place in Discord, please let me know.
As it stands right now - and like you already noticed by reading through the thread - there are 8 of us currently interested in participating in the league.

What becomes to amount of interested teams, the current number (8) is already quite nice, and on the other hand I'm somewhat disappointed that there still aren't more of us (as there are actually even some more HG teams in BB than the list at the 1st page of this thread mentions). Having said that, it's more important to have dedicated teams to participate, than having plenty of teams that wouldn't be willing to take the trouble to follow through with their obligations to the BBHG league (for instance, to arrange weekly matches as planned).

Like I mentioned couple of times before, nothing would restrict us to begin the league as soon as we want, as already that amount of teams would be quite decent. Perhaps not optimal (as some tough decisions would need to be made when deciding what kind of league system to use and how many would qualify for playoffs, or then all 8 teams would need to be granted a spot for playoffs, which on the other hand would make regular season a bit less meaningful...like you can see with this one example only, there are so many considerations to be made to make it optimal... having said that, optimal is a relative term and sometimes it's just better to get things rolling anyway instead of waiting for everything to be "optimal").

I have presented few of the possible (of practically tens of possible) league systems here in the forum, but apart from Elan Demars' manager demars, not many remarks/comments have been made about them. So I have no idea if participating teams would for instance prefer the most traditional possible league system, or rather more inventive/interesting one.

As for BB staff/owners interest of taking an administrative role of this BuzzerBeater Homegrown-league, I honestly don't have any clue about that. Like I mentioned/hinted in this forum multiple times (I believe), I wouldn´t mind see BB owners taking control/administrative role here, as it would free of us of lot of manual work (most work would fall to the league commissioner though, so not that big of a task for a regular team that decides to participate!) and would ensure everything goes as planned within the planned envelope time wise. So I don't know if BB owners even read this thread as I haven't had any personal BB-mail from them about it, and as you can see AFAIK they haven't commented anything to this thread either.

So to your question 1): mentally we are closer to establishing the league, as personally I keep entertaining different possibilities (in terms of league systems, awakening more interest towards the league, etc.) and thinking what could be made to make the league as good, interesting and fair to all as ever possible.
Also, a full set of rules for the BBHG are still to be established.
Firstly, if we keep this league "on our hands", I think we need to have some sanctions/penalties if you don't stick with the rules (sanctions could differ from one type of violation to another).
Second, I guess many "typical real life rules" would suit this BBHG league well, however I'd like to see couple of additions. We could for instance consider changing the regular season team rankings determining order slightly, etc..

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