BuzzerBeater Forums

Help - English > Shooting Guard

Shooting Guard

Set priority
Show messages by
From: Nock
This Post:
00
266045.1
Date: 1/14/2015 6:34:01 PM
Overall Posts Rated:
55
Hello, from the next season I would like to get trainee for Shooting Guard position and I want to get information and advices from experienced people how to create and develop good trainee. First of all I want him at the end of the season as a my one of the best player cause I really don't have some crazy team, all my players except my center(which I bough for playoffs and he have solid skills) are random players and they have not more than 10k salary. So at the end of the season I want this dude to be kinda leader in the team. Some questions below

1.Is there any difference between 18 o.y and 19 y.o trainee except skills ?

2. I know answer but still I want to ask - potential, does it have influence to trainee with already solid skills. For example if roof for player is tremendous JS, will it need more training to increase JS from sensational to tremendous for lower potential player? I mean if his skills are in final stage of development, will it take longer time?

3. What skills should I develop first. I'm thinking about OD(Pressure training +maybe some handling and driving with training influence) then Jump Shot(Jump Shot training +jump range, handling, driving), then Passing(Passing training +driving, handling), and finally Jump Range(Outside Shooting training +jump shot, handling, driving)
Basically as I know for SG there is skills with priority
1. Jump Shot
2. Outside Defense
3. Jump Range
4. Handling
5. Passing
6. Driving

4.1. Which one should I buy? I mean what kind of main skill sort trainee should have. Should I start with respectable JS and average JR or what? I don't really know and I don't want to waste money for poor player.
4.2. How much should I pay? I know it is very kinda ugly question but can you answer me approximately?(notice: potential of player)

5. Any extra advice?

P.S. my trainer skill is superior.

From: Jeremy8987

To: Nock
This Post:
00
266045.2 in reply to 266045.1
Date: 1/14/2015 7:41:51 PM
Overall Posts Rated:
33
1. There is a fairly big difference. The chance of a pop (increase in skill) is significantly higher on an 18 year old and a 19 year old, but 19 year olds are still good to train. 18's are just the best.

2. It does get fairly harder to increase as the levels go up. If his potential is good and he is young, you shouldn't have a problem increasing already solid skills, however.

3. Outside defense is definitly a good start. As you probaly know jumpshot is a very important skill for a shooting guard, and you want that to be the highest. Depending on what kind of offense you use, affects if you should train jump range. For example, if you use an offense where you take lots of threes, you want to increase his range and jump shot. If you use an offense where you look inside, you want to increase his passing and driving. The three skills you need to upgrade no matter what offense you use are handling (for less turnovers), outside defense (extremely important against other shooting guards), and jump shot (every shooting guards need to have a good jump shot).

4. It doesn't matter what his skills are if he is an 18 year old. If he's 18 just make sure his JS is at least average and his JR is at least mediocre. For a 19 year old, his skills need to be a little bit better. If he is an 18 year old or a 19 year old with an MVP, Hall of Fame, or All Time Great potential, then it doesn't matter what his starting skills are.
4.2 The price for a trainee with good potential can be high. MVP's go for around 500-850k. Hall of Famers can go for 750k-1.5m. All-time greats go for 1 or 2 million. I suggest either getting a superstar or perennial-allstar for a price you can afford.

5. When you train you aren't always going to get a pop. Just make sure your JS is always higher than JR (and maybe higher than all other stats). Also, remember what I said about what kind of offense you run.

You should be fine, though, good luck!

This Post:
00
266045.5 in reply to 266045.4
Date: 1/15/2015 9:53:54 AM
Overall Posts Rated:
621621
My only advice is make him salary efficient, whatever the skills. You can't go wrong. Basically, he needs to have close salaries for PG and SG positions, at least.

Meaning that HA,DR and Passing must be high enough, so your player is at verge of becoming a PG. Second, pump as much secondary skills as possible, IS, ID, SB. As for rebounding, just leave it at the starting level.

1. step: Figure out when to start training guard skills, so there is enough time to reach cap. For example, he can get capped being trained 22y-27y

2.step: Train big man skills 18y-21y

For fine tuning the skills, depends on the starting skillset and what build you like, or want to try out. But salary efficient can't be wrong, whatever skill distribution you choose.

This Post:
11
266045.6 in reply to 266045.4
Date: 1/15/2015 2:01:46 PM
Overall Posts Rated:
596596
Like always, I have another standpoint than the rest.

Before building a player you have to clear several things:
- NT caliber, yes or no?
- if no, which caliber than?
- outside SG or inside SG?
- or even a combo guard?
- offensive or defensive skill set?

I will give you my opinion on an offensive outside SG.

JS 1 JR 1
OD 0.9 HA 0.8
DR 1 PA 0.7
SB 0.6
Stamina 7 or higher

JS, JR and DR should be always the same for such a player. The skill high depends on your league/opponents. If your opponents play with OD 15 guards, go with JS/JR/DR 16. That is enough to have the upper hand.
SB helps you to compensate the lower OD. It is not about blocking the shots (like bigs do) it is about altering the shots. If you go with a high OD skill, you will end up paying more salary.


My only concern with this player is that if you have DR as high as JR and JS, but no IS, you're going to miss a lot of layups. I'd want IS to be at about a 0.5 index to JS.

From: Nock

This Post:
00
266045.7 in reply to 266045.4
Date: 1/15/2015 4:43:48 PM
Overall Posts Rated:
55
- NT caliber, yes or no?

is it changing something?

oh plus, does height have influence? and can you guys give me correct information about skill development time? I've seen many threads but anyway I want exact ones.

Last edited by Nock at 1/15/2015 5:05:10 PM

This Post:
22
266045.11 in reply to 266045.1
Date: 1/16/2015 11:55:21 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
722722
Second Team:
Canada Purple Haze BC
I always look for one thing in a shooting guard trainee
Either search for PG-SG at taller than 6' 7"
or PF or C shorter than 6' 4"

The tall Guard will train slower but he'll already have some guard skills
The short Center will have some decent big man skills which are tougher to train for shorter players

Both will have an easier time turning into multi skilled, small salaried. much sought after SF