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JS for Guards vs. Forwards

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From: jv03

This Post:
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275240.2 in reply to 275240.1
Date: 11/16/2015 12:45:59
Telecasters
III.9
Overall Posts Rated:
9696
Second Team:
Telecasters II
Jump Shot for Forwards trains JS, IS and to a much lessor extent, JR. It is not a bad option if you need JS and IS but don't really need the HD or DR of One-On-One forwards as it trains those two a bit faster. The JR increase is very small (something like 0.07 per training for an 18 year old).

From: Phyr

To: jv03
This Post:
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275240.3 in reply to 275240.2
Date: 11/21/2015 13:46:46
Overall Posts Rated:
654654
Just to addon, this is the best way IMHO to put IS on short players. A lot of people use 1v1 F to put IS on guards, but trains DR and HA at equal levels. That's OK if you have a guy with low HA but 1v1 G might be better for salary reasons because it trains more DR than HA

From: Chekreyes

To: Phyr
This Post:
00
275240.4 in reply to 275240.3
Date: 11/21/2015 14:12:18
Overall Posts Rated:
926926
Yeah I'm actually in a bit of a weird situation where I'm doing anything I can to keep IS off of my players. At the moment I'm working on my bigs outside skills and was hoping that this training set would allow me to train JS without any IS pops while leaving them at PF during real games. But for the build I'm looking at I'll take the hit and play them at SG if it means I can keep their IS low.

From: Phyr

This Post:
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275240.5 in reply to 275240.4
Date: 11/21/2015 14:46:45
Overall Posts Rated:
654654
Can you afford salary wise more HA/DR? The Training Project data says that 1v1 G trains the same amount of JS as JS G for tall players with significantly more HA/DR.

From: Chekreyes

To: Phyr
This Post:
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275240.6 in reply to 275240.5
Date: 11/21/2015 21:23:28
Overall Posts Rated:
926926
Yeah their handling isn't at a point where it's going to affect their salary for a bit. I'd also like their driving to be as high as possible.

From: Phyr

This Post:
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275240.7 in reply to 275240.6
Date: 11/22/2015 08:42:21
Overall Posts Rated:
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Yeah I would totally do 1v1 Guard instead.

From: Chekreyes

To: Phyr
This Post:
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275240.8 in reply to 275240.7
Date: 11/22/2015 10:28:28
Overall Posts Rated:
926926
That's what I've been doing for the last few weeks. The only reason I had to deviate was the possibility of getting JS pops while playing my two German bigs at PF. I just wanted to make sure they wouldn't pop in IS if I chose to do that for a week or two

From: Phyr

This Post:
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275240.9 in reply to 275240.8
Date: 11/22/2015 10:30:09
Overall Posts Rated:
654654
ah k, you may risk it with both 1v1 F and JS-F.

From: Chekreyes

To: Phyr
This Post:
00
275240.10 in reply to 275240.9
Date: 11/22/2015 10:33:50
Overall Posts Rated:
926926
Good to know. I'll stick to 1v1 guards then and just hope that the cross training and any elastic effect that desperately wants their IS to rise won't give them more than a pop in the category. If all goes well they should be able to defend against NBBA caliber bigs with a salary of around 70-80k

This Post:
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275240.12 in reply to 275240.11
Date: 11/22/2015 17:46:01
Overall Posts Rated:
926926
A good outside attack and lights out defense everywhere. With high ID/SB you might be able to take slightly less OD so that you can keep guard salary down while blowing up their PA/JR/JS for an outside attack.


You hit the nail on the head. my player Isar should look something like this soon.

Jump Shot: respectable Jump Range: respectable
Outside Def.: proficient Handling: mediocre
Driving: mediocre Passing: strong
Inside Shot: proficient Inside Def.: phenomenal
Rebounding: marvelous Shot Blocking: phenomenal
Stamina: average Free Throw: inept

Which would put his salary around 90k. I really thing this would free up some OD room on guards because they wouldn't be the only way to prevent monster bigs from scoring. All of a sudden you could have a shooting guard with 20 JS and 18-19 JR and actually be affordable.

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