BuzzerBeater Forums

Help - English > Potential Difference

Potential Difference

Set priority
Show messages by
From: LTJ
This Post:
00
261949.1
Date: 08/06/2014 09:31:38
Overall Posts Rated:
1717
What is the difference between an all-star and each level afterwards?
How much longer can you train a player for? Does a player with a higher ceiling learn skills faster? Do they lose skills slower?
Does a players potential mean they will beat a lower level player in the game? (ie if my all-star C who has strong rebounding is matched against your MVP C who has strong rebounding does your player outperform mine? Yes all other skills are equal in this example)



From: Coach Regan

To: LTJ
This Post:
11
261949.2 in reply to 261949.1
Date: 08/06/2014 10:00:42
Overall Posts Rated:
766766
Potential has no in-game influence.

Potential also does not influence training speed. Only height, and age influence training speed (along with your trainer, and whether or not they get 48+ minutes).

The potential is... well... potential! That player has the 'potential' to be an MVP, which is better than a guy who has the potential to be an All-star.

But they have to get trained to get better.

and better is very subjective.

So there is a concept called the Potential cap. which is determined by a complex scenario of skill points per skill, their current position and whether or not you had ice cream for dessert.

This Post:
11
261949.3 in reply to 261949.1
Date: 08/08/2014 04:27:55
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13311331
It only influences how long a player can be trained, but there's a lot of variance regarding the point where a player doesn't receive optimal training anymore. Very very roughly, just to make it clear, you could see it as:

All star: 50k salary
P. All star: 75k salary
Superstar: 100k salary
MVP: 150k salary
HoF: 200k salary
ATG: 200k+ salary

This is in no way accurate let me emphasize that, but after your player reaches that salary there's a good chance his training goes a lot slower. Even if he reached his cap, he will still gain a little training.

The point where a player caps varies because of the skill distribution; if you train a player only in his primary skills he might get bigger salary, but his overall skill point count will be lower than a player trained more balanced. The more balanced player might cap sooner, but will have more skill points for his cap.