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Wat BB zegt:

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This Post:
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34607.8 in reply to 34607.7
Date: 06/11/2008 14:34:38
Overall Posts Rated:
22

From: BB-Mark

To: cruzanm423
(32764.159) in reply to 32764.158
Date: 04/06/2008 20:15:32
Whooooooa, whoa, whoa, whoa, whoa...

Ok, just finished reading up on the new posts here. Let me start by assuring everyone that the BBs are taking an active interest in this problem, and we're exploring possible solutions. Just like when people were complaining about the CTs during the playoffs, we implemented a solution to make the problem go away. We're listening, and we're thinking, so let's all chill out a bit.

There are some very good points made in this thread. To clarify, at the moment, mutual TIEs are NOT ILLEGAL. I'm *not* taking the stance that they're good for the game -- that's what's being discussed here -- but nobody is allowed to call someone else a cheater for having arranged a mutual TIE.

The developers feel strongly that Enthusiasm adds another crucial dimension to the game, but we also understand the concerns. Please know that we will certainly take the community's comments on this issue very seriously.

Having read through the whole 150+ posts, I think most points have been made a few times, so there's no sense revisiting old arguments. Let's keep the discussion going -- I think this is a very productive thread -- but please do try to cool things down a bit.

Cheers

Last edited by BB-Mark at 04/06/2008 20:18:06


Last edited by BB-Patrick at 05/09/2009 09:31:14

yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the "present."
This Post:
00
34607.9 in reply to 34607.8
Date: 06/12/2008 05:10:59
Overall Posts Rated:
11
From: BB-Charles
To: GM-JuicePats (30732.160) in reply to 30732.159
Date: 6/12/2008 6:34:58 AM I was playing around with some new feature ideas a month or so ago and tried to come up with a worldwide power ranking (it's not nearly good enough for release for a number of reasons, but you might see it at some point in the future). Torooo came out #1, and I haven't yet seen anything that would make me question that.

Then again, I think you could make a case for any of the remaining teams, they're all champions and they've all won some tough games to get to this point.

I was actually hoping to see a renewal of the Auerbachs-Bulls rivalry, only with more at stake than any of the other meetings.


Last edited by BB-Patrick at 05/09/2009 09:31:56

This Post:
00
34607.10 in reply to 34607.9
Date: 06/20/2008 00:23:40
HvB United
III.2
Overall Posts Rated:
11

Van: BB-Charles

Aan: jimrtex
(19414.7) als antwoord op (19414.6)
Datum: 18-3-2008 1:13:15
Another factor is attendance. As much as we would all like the fans to make the right decision, the only fans that vote are the ones who show up to the games, and it seems that hometown fans like their own players more than an objective observer might. So if you have one team that's drawing many more fans than the others, their players will get a boost.


Gaat over de selectie van spelers voor de ASG.

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This Post:
00
34607.13 in reply to 34607.12
Date: 07/26/2008 16:13:36
Overall Posts Rated:
204204
(39209.12), orgineel (33639.14)

from BB-Mark after being asked about inside shot and driving for big players in the spanish forum:

"The ability to create (and make) one's own shot does depend on both Driving and Inside Shot... but Driving is weighed more heavily in the calculations."

so more driving will make your players to shoot more and raise his %


Last edited by Arsjitekt at 07/26/2008 16:36:45

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This Post:
00
34607.16 in reply to 34607.14
Date: 07/26/2008 16:44:53
Overall Posts Rated:
204204
Vanaf het spaanse forum, nog meer:


Vraag (33639.20)

Maybe it has already been mentioned in the General Forum, but I am curious about a couple of things:

1. Excepting FT and Stamina, all the player's abilities seem to contribute in some extent, depending on the position, to the team ratings.
However, blocking seems to be "alone" in that sense. Does it contribute to any of the team ratings (logically I suppose to Inside Defense)?

2. Faults: People in our forum are wondering what are the factors causing that a particular player makes more or less personal faults. It looks logical that a tired player or a bad defender will ussually make more faults. But sometimes good defenders with good stamina are also making too many faults. Is there any relationship between the stamina (too low or too high) and personal faults?

I hope, you can bring us some "light" about these two questions... Thanks.


Antwoord (33639.21)

1. Blocking does contribute to inside defense, but the much stronger effect is simply that some shots are blocked rather than becoming either made or missed.

2. Players do have a hidden personality that you will discover as they play, and a part of this is that some players prefer more physical play than others. More physical players will tend to both draw and commit more fouls.

From: Tesse
This Post:
00
34607.17 in reply to 34607.16
Date: 08/08/2008 20:22:55
Cruesli
DBA Pro A
Overall Posts Rated:
517517
Second Team:
The Milk
A quote about fouling, from BB-charles

Right now when a player is in foul trouble at any point in the game (i.e., 2 fouls in the first minute is also a problem), it makes them weaker defensively, and the effect is increased substantially for their 5th foul.

In addition, your coach will tend to sit a player in foul trouble, but it's not quite an ironclad rule. Rather, what happens is that the coach considers him a bad option, but if he's better by enough of a margin over his replacements, then he will continue to play.

Crunchy! If you eat fast enough
From: Thijs
This Post:
00
34607.18 in reply to 34607.17
Date: 08/13/2008 13:43:42
Overall Posts Rated:
9292
(40617.452)

There's one other piece that I realized is not yet public, but will be when the page is released later today:

Part of the new attendance system for all games involves your fans being more likely to support teams that have Cup success.


Last edited by Thijs at 08/13/2008 13:44:38

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