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Ask Your Questions Here#3

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From: LennuK.

To: MrJ
This Post:
22
322394.690 in reply to 322394.687
Date: 5/19/2025 10:04:32 AM
BC Eos
II.4
Overall Posts Rated:
169169
Second Team:
Köplased
That is an interesting challenge. I played around a little and tried to solve this situation as best as possible, but it is really tough to distribute the minutes sensibly. I think you have already come to some "good" conclusions too, but I would use a core 7-man rotation and use only 3 players for the third game of the week. Unfortunately, I was not able to find a perfect system, so you would have to sacrifice at least one player's game shape following this. Let's say you have Player 1 through Player 9 with 1-6 being your trainees. I came up wit the solution:

Game 1:
Starters_____________Backup
PG - Player #7________PG - Player #3
SG - Player #8________SG - Player #3
SF - Player #1______SF - Player #1
PF - Player #2______PF - Player #2

C - Player #9_________C - Player #5

Game 2:
Starters_____________Backup
PG - Player #7________PG - Player #1
SG - Player #8________SG - Player #1
SF - Player #3______SF - Player #3
PF - Player #4______PF - Player #4

C - Player #9_________C - Player #6

Game 3:
Starters_____________Backup
PG - N/A_____________PG - N/A
SG - Player #2________SG - Player #2
SF - Player #5______SF - Player #5
PF - Player #6______PF - Player #6

C - N/A______________C - N/A

Now assuming you train 1v1 for forwards and that your starters get 38 min per game and backups 10 min respectively, then the minutes would be distributed as follows:
Player #1: 68 min
Player #2: 96 min
Player #3: 68 min
Player #4: 48 min
Player #5: 58 min
Player #6: 58 min
Player #7: 76 min
Player #8: 76 min
Player #9: 76 min

So you would definitely destroy the game shape of one player (Player #2), while one player (Player #4) is just shy of the amount of minutes needed. Here maybe a sports psychologist would come in just to somewhat lessen the effects of this ineffective distribution of minutes for these 2 players.

I'm looking forward to any other ideas from other managers, how a system could be effectively made for 6-trainee 9-man roster.

From: LennuK.

To: MrJ
This Post:
00
322394.692 in reply to 322394.691
Date: 5/19/2025 10:22:45 AM
BC Eos
II.4
Overall Posts Rated:
169169
Second Team:
Köplased
At some point, as I had a 10-11 player roster and had 1-2 injuries to my annoyance, this system is something that I tried to use to train 6 players. I also tried to have a 3-man roster for a scrimmage with one player only being a backup to get some minutes but not too many, which failed, because the GE preferred him on an unassigned position instead of a lucky fan. So, been there done that

I also have had trainees (18-19 years old) actually going to and staying at GS 9 with only 48 weekly minutes played with a lvl 5 psychologist. I have also read about how the psychologist does not have the effect one might hope for, but I tried it and it seemed to work fine (maybe I just got lucky). It is also feasible to get a lvl 5 psychologist for <6-7k salary for a relatively low price and then hold onto until the next draft. I really do not know if a player with 96 weekly minutes could maintain a good GS with the psychologist, so I cannot give you any insight there.

In any case you can let me know how it works out for you, should you try to use it. And I'm crossing fingers that your players remain injury-free, otherwise it would really become a nightmare.

This Post:
11
322394.694 in reply to 322394.693
Date: 5/20/2025 4:55:34 AM
Dynamo J. Hradec
II.4
Overall Posts Rated:
499499
Please, does anyone know the nomination criteria for the All-star week 3pt competition?

Thanks

This Post:
11
322394.696 in reply to 322394.695
Date: 5/21/2025 3:04:22 AM
Dynamo J. Hradec
II.4
Overall Posts Rated:
499499
you looked very deep into the topic, thanks (y)

IMO the process is simple rather than complicated.

My observations:

-In my league none of the players involved in the 3pt comp. played 13 games this season (10 to 12)
-third best % player is not in the comp., prbbly due to low shots attempted/made (24/13)
-player with 17th best % (39,7) made it into the comp., with 78/31 attempts, 12 games


I copied the table and I am not able with some simple ordering to get one of the involved players into the top 6

Goethals: 58/28 48,3% 12 games NOT in the competition
Vinas: 57/27 47,4 % 12 games IN the competition %}

Last edited by NO-15 (Слава Україні!) at 5/21/2025 3:16:17 AM

From: LennuK.

To: MrJ
This Post:
22
322394.699 in reply to 322394.698
Date: 5/22/2025 5:20:31 AM
BC Eos
II.4
Overall Posts Rated:
169169
Second Team:
Köplased
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