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Bugs, bugs, bugs > Loss of one minute

Loss of one minute (thread closed)

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This Post:
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286648.5 in reply to 286648.4
Date: 5/25/2017 7:16:32 AM
Kira Kira Koseki
II.2
Overall Posts Rated:
780780
Second Team:
Yubi Yubi
Playing 48 minutes is not officially supported by the game

There you go again trying to cover up the fact that coaches not "STRICTLY" following the depth chart is a logic glitch, plain and simple. If I tell a computer to do something, it should do it.

Last edited by Jay (OTT) at 5/25/2017 7:17:59 AM

This Post:
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286648.6 in reply to 286648.5
Date: 5/30/2017 5:37:52 PM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
I'm not covering up anything, just stating facts. The managers in this game are just that - managers - not coaches. Coaches do have a bit of free will coded in, and some of it, sometimes, will result in not following such orders blindly. I cannot say if that was done intentionally to prevent making 48 minute per player per match training reliable, but it does add a little bit of reality - something that makes the game more challenging.

This Post:
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286648.7 in reply to 286648.6
Date: 5/30/2017 9:13:03 PM
Overall Posts Rated:
117117
The managers in this game are just that - managers - not coaches. Coaches do have a bit of free will...


To be fair, coaches are employed by managers. If a manager had a coach disobeying his instuctions designed to maximize development, in a real world situation they would fire that coach for one who would follow instructions.

This Post:
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286648.8 in reply to 286648.7
Date: 6/2/2017 7:00:33 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
And you're free to try that, but it won't matter, as all coaches have the same amount of "free will". This whole training system is not realistic, so trying to push for realism in this one aspect is not the way to go.

I guess it all comes down to a decision of supporting or not supporting 48 minute per player per match training. Currently we do not support it, intentionally, but that's not set in stone.

This Post:
22
286648.9 in reply to 286648.8
Date: 6/2/2017 9:20:42 AM
Overall Posts Rated:
117117
I cannot say if that was done intentionally to prevent making 48 minute per player per match training reliable, but it does add a little bit of reality

This whole training system is not realistic

I understand that buzzerbeater isn't real life, but realism is convenient when it suits and a lack of reality is convenient when reality doesn't. The underlying issue is that by giving free will to the "coaches" is you are taking the free will from "managers" who play and support the game. That is realism in any context.

Currently we do not support it, intentionally, but that's not set in stone.

Considering you said "I cannot say if that was done intentionally to prevent making 48 minute per player per match training reliable", that is another contradiction. Perhaps you could do a survey and ask the managers what they want rather than making decisions for them.

This Post:
11
286648.10 in reply to 286648.9
Date: 6/5/2017 8:31:25 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
This is a game which can only try to simulate real life basketball up to a point. There will be realistic and unrealistic aspects to it, no matter what.

Also, what I said was just that: I wasn't here when it was initially coded, so I can't say whether it was done that way intentionally then, but now we intentionally keep it that way. This is not contradictory.

We tried implementing some form of democracy with limited success in the past. What we learned is that most people just get annoyed when we don't implement the exact solution/opinion they had for the specific problem/feature. The problem is that everyone had a different solution/opinion. In the end, we decided that only things that affect the game in the extreme deserve such an approach.

This Post:
11
286648.11 in reply to 286648.10
Date: 6/5/2017 9:41:27 AM
Overall Posts Rated:
117117
In the end, we decided that only things that affect the game in the extreme deserve such an approach.

I agree with you in some respect. Complicated adjustments can have adverse effects and not exactly play out as they were intended. That I can live with, but it doesn't apply here.

In the case in question, "strictly follow depth chart" means "strictly follow depth chart" or an imaginary coach has more power and is free to not 'strictly follow depth chart'. There is no consequence on any aspect of the game for setting 48 minutes. It only depends on what the majority want. It isn't that difficult to implement if the people want it.

The only entity that loses anything is the coaches of BB who would lose their 'free will', which was justified by it adding realism, despite realism in this game being illogical, especially considering they aren't real. There is no loss to anyone by guaranteed 48 minutes, real or not.

Last edited by Perriwinkle Blue at 6/5/2017 9:44:18 AM

This Post:
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286648.12 in reply to 286648.11
Date: 6/7/2017 10:43:21 AM
Vilniaus BRIGADA
III.1
Overall Posts Rated:
209209
Completely agreed!!!

Founded in S7 | Returned in S30
This Post:
00
286648.14 in reply to 286648.11
Date: 6/16/2017 8:14:56 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
The loss is felt by all, because of the lost realism. By doing that we'd reduce the risk effect of such training and soon, everyone would be doing it. Such concentrated training is fastest (per specific player), and is the best way of training potential NT players which are a highly sought merchandise. Therefore, such training involves some risk, but with potential high reward.

This Post:
11
286648.15 in reply to 286648.14
Date: 6/16/2017 8:02:56 PM
Overall Posts Rated:
117117
The loss is felt by all, because of the lost realism.

Mate, you can't lose realism in an unrealistic system. It's realistic because it suits your cause, but then buzzerbeater being unrealistic suits when that argument fails. We all know you can't/won't change it. Just don't expect contradictions to put any minds at ease.

Such concentrated training is fastest (per specific player), and is the best way of training potential NT players which are a highly sought merchandise.Therefore, such training involves some risk, but with potential high reward.

Imagine if you implement a change that puts more of those highly sort after players in the game. They would decrease in value and deflate the drastically overinflated transfer market.

Last edited by Perriwinkle Blue at 6/16/2017 8:04:57 PM

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