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New scouting and improved 19y olds!

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This Post:
00
261321.39 in reply to 261321.38
Date: 8/30/2014 1:54:22 PM
Stavanger Titans
II.1
Overall Posts Rated:
20512051
Second Team:
The Vikings
hmmmm ... tell me what you want to give me

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
11
261321.40 in reply to 261321.37
Date: 8/30/2014 2:26:47 PM
Overall Posts Rated:
621621
Out of 36 scouted players, there were 9 5-balls, 12 4-balls

In the group demo, I scouted 9 19y olds. 8 of those 9 were 4 or 5 balls.

This Post:
11
261321.41 in reply to 261321.40
Date: 9/2/2014 6:56:08 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
For those which haven't read the bug report in the bugs forum or haven't figured it out already, the proficient 19yolds and strong 18yolds were just a display issue. They didn't really have such high skills, they were just reported as such by mistake. Hopefully, this clears the issue.

This Post:
11
261321.44 in reply to 261321.43
Date: 9/5/2014 11:20:39 AM
Overall Posts Rated:
621621
haha nice!

From: jv03

This Post:
00
261321.48 in reply to 261321.46
Date: 10/14/2014 10:56:40 AM
Telecasters
III.9
Overall Posts Rated:
101101
Second Team:
Telecasters II
As far as your first point goes, having a balanced player is the key to building salary efficient players. A player with all 8s could be a valuable PG quite quickly, I would think you could end up with a 8-8-12-10-10-12/8-9-8-8 PG in season two, which I would take right now for my D3 team and he would be a very cost efficient player. I don't know if that player would start every game, but I would have no problem starting that player at PG.

As far as your second point, IMO the attributed (or "stats") you have to sacrifice are the high end attributes, it may not be a good idea to have legendary OD on a perennial all-star potential player as you won't have another attribute over the 13-14 range (unless you want the player to be terribly unbalanced).

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