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Help - English > Proof ID doesn't really matter, but SB kinda does.

Proof ID doesn't really matter, but SB kinda does.

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This Post:
11
271649.17 in reply to 271649.16
Date: 7/26/2015 9:53:39 PM
Overall Posts Rated:
766766
im fairly confident that themajority of the BB community will not adopt SB or SB based players.

as such, i am starting a new exclusive club.....where members are allowed only if their team has a player whom has blocked 7 shots or more in a game.
im going to call it:

S Club 7


This Post:
00
271649.18 in reply to 271649.9
Date: 7/27/2015 4:07:14 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
I think the problem is that getting the players to stop SB takes too long; when the changes to the salary formula and GE were made, first we had to analyze the impact of the changes. Pretty recently some of the experimenting teams have concluded the impact is significant enough to adapt your team to. Now we are at the point that this opinion is being spread, and then the masses start to follow by training SB. But until the masses start training SB, a SB player will be hard to come by, because most teams that train them don't sell them. So until that time, LI will still dominate because of the supply for those kind of players. It doesn't mean the system is broken, it just takes time for the adjustments to take effect.

That said, I am seeing increased success with outside offenses too. It seems to me that offenses like motion can be succesful as they naturally boost outside shots, while still having effective inside scoring too (unlike LI, where outside shots get penalized). So I think that with a balanced team, Motion can be a more effective attack than LI.

This Post:
22
271649.21 in reply to 271649.20
Date: 7/27/2015 9:39:03 AM
Leeds City Ballers
II.1
Overall Posts Rated:
258258
Second Team:
Feeney Lee BC
Pretty hard to use this game as a way to prove ID is 'useless'. This is a playoff game so HCA is a big factor, not to mention we do not know the difference in enthusiasm.

This Post:
00
271649.23 in reply to 271649.22
Date: 7/28/2015 10:50:03 AM
Kelmis Spartans
BBBL
Overall Posts Rated:
155155
Second Team:
Eupen Scythe
I cannot disclose the results too accurately, but I have been testing at highest levels, and I can confirm this :

- When it comes to blocking opposing big men, a reasonably good combination of inside defense / shot blocking is much moire efficient than a high inside defense alone. Thus a 14/13 player is much better than a 18/9. Not to mention that wages issue are much better in the first case.

Right now I am hoping to find an inside player with decent JS/JR + high ID/SB in order to use outside tactics successfully, all while negating the effect of an opposing LI.

This Post:
00
271649.24 in reply to 271649.23
Date: 7/28/2015 11:23:24 AM
Overall Posts Rated:
12061206
I cannot disclose the results too accurately, but I have been testing at highest levels, and I can confirm this :

- When it comes to blocking opposing big men, a reasonably good combination of inside defense / shot blocking is much moire efficient than a high inside defense alone. Thus a 14/13 player is much better than a 18/9. Not to mention that wages issue are much better in the first case.

When it comes to blocking opposing big men then 7/20 is better than 14/13. But when it doesn't come to blocking opposing big men then 20/7 is better than 14/13.

This Post:
00
271649.25 in reply to 271649.24
Date: 7/28/2015 11:39:34 AM
Kelmis Spartans
BBBL
Overall Posts Rated:
155155
Second Team:
Eupen Scythe
Mmm sorry, bad word used.

When it comes to denying the opposing big men's scoring abilities, is what I meant.

And also I don't agree with you.

I had the chance to test out a player with a unique skill set, with inferior defending and better shot block, he outperformed other player types with higher defense ratings.

This Post:
00
271649.27 in reply to 271649.25
Date: 7/28/2015 12:03:50 PM
Overall Posts Rated:
12061206
Lowering number of shots attempted by big men still isn't full success of defence because other player still can score. And please imagine what can happen in scenario like this. If your the best shotblocker is C, 2nd is PF and subsequently SF, SG and PG and the best inside scorer of opponent is PG, and next SG, SF, PF and C in that order then your SB will do opponent a favor.
So you need to always set the best shotblocker against the best opponent's inside scorer or you should have all player with the same SB, and it's impossible, escpecially if you train SB.
Meanwhile there is no problem with ID because it works as team stat, not as head to head like SB.

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