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Bugs, bugs, bugs > Loss of one minute

Loss of one minute (thread closed)

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This Post:
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286648.10 in reply to 286648.9
Date: 6/5/2017 8:31:25 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
This is a game which can only try to simulate real life basketball up to a point. There will be realistic and unrealistic aspects to it, no matter what.

Also, what I said was just that: I wasn't here when it was initially coded, so I can't say whether it was done that way intentionally then, but now we intentionally keep it that way. This is not contradictory.

We tried implementing some form of democracy with limited success in the past. What we learned is that most people just get annoyed when we don't implement the exact solution/opinion they had for the specific problem/feature. The problem is that everyone had a different solution/opinion. In the end, we decided that only things that affect the game in the extreme deserve such an approach.

This Post:
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286648.11 in reply to 286648.10
Date: 6/5/2017 9:41:27 AM
Overall Posts Rated:
117117
In the end, we decided that only things that affect the game in the extreme deserve such an approach.

I agree with you in some respect. Complicated adjustments can have adverse effects and not exactly play out as they were intended. That I can live with, but it doesn't apply here.

In the case in question, "strictly follow depth chart" means "strictly follow depth chart" or an imaginary coach has more power and is free to not 'strictly follow depth chart'. There is no consequence on any aspect of the game for setting 48 minutes. It only depends on what the majority want. It isn't that difficult to implement if the people want it.

The only entity that loses anything is the coaches of BB who would lose their 'free will', which was justified by it adding realism, despite realism in this game being illogical, especially considering they aren't real. There is no loss to anyone by guaranteed 48 minutes, real or not.

Last edited by Perriwinkle Blue at 6/5/2017 9:44:18 AM

This Post:
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286648.12 in reply to 286648.11
Date: 6/7/2017 10:43:21 AM
Vilniaus BRIGADA
III.1
Overall Posts Rated:
209209
Completely agreed!!!

Founded in S7 | Returned in S30
This Post:
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286648.14 in reply to 286648.11
Date: 6/16/2017 8:14:56 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
The loss is felt by all, because of the lost realism. By doing that we'd reduce the risk effect of such training and soon, everyone would be doing it. Such concentrated training is fastest (per specific player), and is the best way of training potential NT players which are a highly sought merchandise. Therefore, such training involves some risk, but with potential high reward.

This Post:
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286648.15 in reply to 286648.14
Date: 6/16/2017 8:02:56 PM
Overall Posts Rated:
117117
The loss is felt by all, because of the lost realism.

Mate, you can't lose realism in an unrealistic system. It's realistic because it suits your cause, but then buzzerbeater being unrealistic suits when that argument fails. We all know you can't/won't change it. Just don't expect contradictions to put any minds at ease.

Such concentrated training is fastest (per specific player), and is the best way of training potential NT players which are a highly sought merchandise.Therefore, such training involves some risk, but with potential high reward.

Imagine if you implement a change that puts more of those highly sort after players in the game. They would decrease in value and deflate the drastically overinflated transfer market.

Last edited by Perriwinkle Blue at 6/16/2017 8:04:57 PM

This Post:
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286648.16 in reply to 286648.14
Date: 6/17/2017 1:07:16 AM
Kira Kira Koseki
II.2
Overall Posts Rated:
780780
Second Team:
Yubi Yubi
Then why is the "Strictly Follow Depth Chart" option even in the game if you're trying to say that coaches won't do what the boss tells them to do? Let me once again make it clear that if a non-sentiment AI does not follow a direct order that the human user inputs, it's a GLITCH and needs to be fixed.

Also if anything training needs to be made easier not harder so that more managers will do it and keep the player pool strong.

Last edited by Jay (OTT) at 6/17/2017 4:32:15 AM

This Post:
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286648.17 in reply to 286648.15
Date: 7/14/2017 9:26:15 AM
TrenseRI
II.1
Overall Posts Rated:
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Second Team:
ChiLeaders
Ol' buddy ol' pal
The system is built by humans and choices had to be made where to go with realism and where not to. Some choices were intentionally made in order to punish unwanted behaviour with added risk.

We can't increase the number of NTs, and they have a set number of spots that can be filled. We can flood the market with top quality players but that would only lead to more market instability and wouldn't really solve the problem.

This Post:
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286648.18 in reply to 286648.16
Date: 7/14/2017 9:38:09 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
As I already mentioned, while SFDC is something a computer would follow exactly, it is intentionally not coded that way to add a factor of risk to an otherwise very rewarding training type (super concentrated one position, 48 min per game training). Only managers with highest level of dedication and yes, luck, can train NT material.

We do not want everyone to use the same exact type of training that yields the best possible results every time. And yeah, there will always be people that will attempt a more risky approach and others that will go the safer route. The difference adds width to the game, and the ones that go the risky route have the right to complain and be unhappy when the risk doesn't pay off - but that doesn't mean we're going to change a crucial part of the game to suit them and reduce that risk.

This Post:
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286648.19 in reply to 286648.18
Date: 7/14/2017 10:05:58 AM
Kira Kira Koseki
II.2
Overall Posts Rated:
780780
Second Team:
Yubi Yubi
I don't agree with your arguments. Training players should be encouraged, yet errors like this are only discouraging users from doing it.

If you're not going to fix Strictly Follow Depth Chart to do what it says it does and therefore is supposed to do, then just remove it from the game so that people stop getting deceived into thinking that their coach will actually listen to them. Right now, you have a glitch.

Last edited by Jay (OTT) at 7/14/2017 10:08:53 AM

This Post:
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286648.20 in reply to 286648.17
Date: 7/14/2017 6:27:24 PM
Overall Posts Rated:
117117
The system is built by humans and choices had to be made where to go with realism and where not to. choices were intentionally made in order to punish unwanted behaviour with added risk.

Your choice punishes competitiveness and rewards tanking. There is no added risk if you tank. Is that the behaviour you are trying to promote?There is no risk if you only dress 5 players. Is that the realism that you're saying you added?


We can't increase the number of NTs, and they have a set number of spots that can be filled.

More NT quality players doesn't require more spots. It fills more spots on middle ranked teams and makes for more competitive nations.

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