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2-3, 3-2 and SF

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From: wozzvt

To: Coco
This Post:
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100857.10 in reply to 100857.9
Date: 7/15/2009 5:31:04 PM
Overall Posts Rated:
228228
There's another way to phrase the original question, that I think gets at these issues. That is, does (say) the PG's outside defense ability change between 2-3 and 3-2? If the effect was only in where you positioned the SF, then the answer would be no (at least not directly). However, Coco's GE interpretation suggests that it would be directly affected. I'm inclined to go with Coco's explanation.

This Post:
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100857.11 in reply to 100857.10
Date: 7/16/2009 4:52:46 AM
Overall Posts Rated:
00
hmm, so the game stays man on man, with team changes to outer and inner defence depending on the zone you choose.
And the Small Fowards role is to be a bit of an allrounder.
How much does everyone follow this guide line?

From: GM-ReDonkulous
Small Forward
(1) Jump Shot, Jump Range, Outside Defense
(2) Handling, Passing, Driving
(3) Inside Shot, Inside Defense
(4) Rebounding

I would have thaught the inside defence and rebounding should have been higher.
(thats probably because im use to a 2-3 zone in normal basket ball)
tho looking at the training page the SF position is quite far out (if thats anything to go by)

This Post:
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100857.16 in reply to 100857.15
Date: 7/17/2009 12:20:13 PM
Overall Posts Rated:
576576
If you suit up a SF that has low rebounding against another SF that's your typical "center @ SF", you will lose lots of rebounds.

It's definitely important, but prob not more important then ID and OD.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: CrazyEye

This Post:
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100857.17 in reply to 100857.16
Date: 7/17/2009 12:35:23 PM
Overall Posts Rated:
959959
actually rebounds ain't a matchup thing, it is a thing like a fight from 5 guys for a ball. If the opposing SF had 10 rebounds and your SF 2-3, and you like to regulate the disadvantage it is also possible(maybe easier) to buy a better PF and the opposing team including their SF will get less rebounds.

This Post:
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100857.19 in reply to 100857.17
Date: 7/17/2009 11:48:56 PM
Overall Posts Rated:
137137
actually rebounds ain't a matchup thing, it is a thing like a fight from 5 guys for a ball. If the opposing SF had 10 rebounds and your SF 2-3, and you like to regulate the disadvantage it is also possible(maybe easier) to buy a better PF and the opposing team including their SF will get less rebounds.


Yeah, but I think that's going to change in the game engine update, no?

Steve
Bruins

This Post:
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100857.20 in reply to 100857.19
Date: 11/15/2013 4:13:54 PM
İstanbul Skywalkers
II.4
Overall Posts Rated:
88
Small Forward could be the most critical player on the teams. There are some reasons to suggest that idea. First of all every manager in the game wants to secure 2 positions PG and C respectively. Big part of budgets are allocated to grab players playing at these two positions. So many of managers do not want to invest their money to SF. Secondly, There are very few complete SF in the game. Most of them are one way SF, having skills inside based or outside based. When you review even champion teams squad, they use PF or C in SF position. And lastly, really good balanced SF could be difference between win and defeat. Imagine a SF having great skills both in the defensive and the offensive play. He can support good team defence both inside and outside, can shoot from range, when needed also can score from the paint, with good passing he can appear as a secondary playmaker while PG is defenden by a solid defender. After you analyzed opponents starting SF, you can focus on their weaknesses.

After 13-14 seasons in that game, i started to train a SF for my starting 5, i will have a dream SF, all skills balanced:)

Have good times in game!

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