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Jump Shot and Jump Range Interplay

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This Post:
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323189.1
Date: 03/07/2024 11:19:44
Andersonville Alligators
IV.9
Overall Posts Rated:
1010
I was curious how Jump Shot and Jump Range work together.

If my player has a high JS but low JR, will they try and take 3's with diminished value or do they only attempt close to the basket jump shots?

Also, if a player has a high JR but low JS, do they just try to attempt bad 3's continuously.

Finally, if a one player has a high JS and a moderate JR, lets say 16/8 versus another with 13 JS and 13 JR, does the lack of range diminish the value of the JS against a more balanced shooter?

One more, how much JR should a player have before it becomes diminishing returns?

Thanks!


This Post:
44
323189.2 in reply to 323189.1
Date: 03/07/2024 17:01:55
Isca Centurions
EBBL
Overall Posts Rated:
323323
Second Team:
Dartmoor Pumas
Great questions!

Here is an older thread you may find helpful: (313821.1)
And this post in particular: (313821.15)

I would also recommend taking a look at the transfer list for players of certain JS/JR/IS combinations, and see what their stats look like. It will depend on the tactics used, strength of opponent and so on, but it may give you some more ideas.

This Post:
44
323189.3 in reply to 323189.1
Date: 03/07/2024 22:15:40
ExplosiveBubbleWrap
III.10
Overall Posts Rated:
13621362
Second Team:
BubblesExploded
This may be personal preference, but I think the best JS/JR ratio for guards to have is roughly 0.7 JR for every 1.0 JS. I've noticed that it has worked well for some of my best-shooting club players and some of my favorite U21/NT player builds. More than 0.7 ratio and they tend to chuck more/miss more, but too far below 0.7 ratio and they tend to just take more two-pointers for better or worse.

For example...

low level:
10 JS and 7 JR (0.7)

mid level:
13 JS and 9 JR (0.69)

high level:
17 JS and 11 JR (0.65)

Elite level:
20 JS and 14 JR (0.7)

Last edited by E.B.W. at 03/07/2024 22:18:11

Bubbles BuzzerBeater Official YouTube Channel:(https://www.youtube.com/@BubblesBuzzerBeater)
From: Speedy

This Post:
11
323189.4 in reply to 323189.3
Date: 04/11/2024 10:45:50
Flying Ostriches
III.12
Overall Posts Rated:
11
I know this is straying a little from the original question—is there a similar relationship between JS/IS?

Especially with guards and forwards, I've typically tried to have JR/IS relatively equal (or sometimes IS a little higher b/c it's cheap) and to have those at about a 0.6–0.7 ratio with JS. My reasoning for this has been that it seems to allow for greater tactical flexibility between outside and inside offenses. But now I'm wondering if there might be a more efficient offensive build.

Also sorry if there's already a thread on this elsewhere. I think I remember having seen a similar discussion before, but I can't find the thread.

From: E.B.W.

This Post:
11
323189.5 in reply to 323189.4
Date: 04/11/2024 14:30:14
ExplosiveBubbleWrap
III.10
Overall Posts Rated:
13621362
Second Team:
BubblesExploded
I don't personally value/think about that relationship between JS/IS as much. I think that is more dependent upon specific offenses that are being ran for if you want more IS compared to JS or the other way around. JS and JR influence each other way more than IS influences JS.

Last edited by E.B.W. at 04/12/2024 00:15:31

Bubbles BuzzerBeater Official YouTube Channel:(https://www.youtube.com/@BubblesBuzzerBeater)
From: Coco

This Post:
22
323189.6 in reply to 323189.3
Date: 04/13/2024 08:04:19
Black Light
II.3
Overall Posts Rated:
8282
Second Team:
Capitol Hill Arrows
I think I agree that this is optimal but to me its real advantage is the salary efficiency. I don't believe the argument that a 17/15 player is worse than a 17/11 (unless there is evidence, I'd think the cases in which they "chuck" tend to be more impressive data points than actual statistical trends).

What I do believe is that the 17/11 is almost guaranteed to be in a better salary configuration than the 17/15.

I have started also experimenting with some players whose ratio is a whopping 1.7 or more. They don't play as well as the 0.7, but they offer some things that the 0.7's don't. Check out the shooting percentages of this guy (46570827) who I had on my team in his last season before retiring. I think he was something like 8 JS and 15 JR. I ran him off the bench for bouts of outside scoring, especially against lower quality opposing defenders. In many seasons, his 3FG% was higher than his FG%!!

Incidentally, I think passing is another piece of the "chucking" equation.

From: E.B.W.

To: Coco
This Post:
22
323189.7 in reply to 323189.6
Date: 04/13/2024 14:36:36
ExplosiveBubbleWrap
III.10
Overall Posts Rated:
13621362
Second Team:
BubblesExploded
Yeah, great point on passing being a huge element as well.

I am not arguing and fully agree that 17/15 is better than 17/11 because ultimately, when in doubt higher skills are nearly always better than lower skills from a player effectiveness standpoint (just not salary-wise sometimes).

The point I was trying to slam home is that if I had 32 outside shooting skills to distribute, I would much prefer 19/13 JS/JR (0.68 ratio) over 17/15 JS/JR (0.88 ratio). You can train players to each of those marks in identical timelines and the 19/13 will outperform 17/15 a good chunk of the time in my experience.

The problem with higher JR is that you probably want higher PAS to go along with it so that they don't "chuck" but both JR and PAS are expensive, whereas JS is much cheaper.

Bubbles BuzzerBeater Official YouTube Channel:(https://www.youtube.com/@BubblesBuzzerBeater)