I tend to agree with Elmacca on this.
1) some of the options are unclear as to how they'd translate into practice. I'm not clear what 'youth development' would mean really. There is no development from playing NT games other than extra Exp and that's of questionable value compared to skills and even hidden attributes.
2) unless otherwise stated you'd assume the NT manager will try his/her best to achieve the best possible results with the talent pool available. I agree with Elmacca that if this was not the case it should have been outlined before the election so people who wanted something else could field a candidate.
I can respect a NT manager who TIEs every game and does not qualify for further rounds even though I disagree with this strategy, as it often fails but may pay off big, if a number of things go right. However playing a weaker team on purpose is another thing entirely.
Also, playing young players so that 6 seasons down the line they will have higher than average Experience is a weird choice which involves a lot of guesswork. What if the players at 24-25 who will play and get experience in the NT won't be the best available when they are in their prime 4-5 seasons later? Things happen, the players may not be trained as well as others in that period, may get injured, their GS may be generally poor.
If the idea is to train 6-10 monsters for the NT in 10 seasons so that they complement each other (think about the Sweden and Germany NTs with elite shot blockers), that's different, but in that case I'd contend a 6 seasons plan may be ineffective.
Last edited by Lemonshine at 03/10/2020 17:37:58