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Help - English > Meaning of the Outside/Inside in the ISOs?

Meaning of the Outside/Inside in the ISOs?

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268396.11 in reply to 268396.9
Date: 04/06/2015 04:38:18
Kinky Koalas
II.4
Overall Posts Rated:
109109
Second Team:
Down Under Drop Bears
Would he have the highest driving?

From: Phyr

This Post:
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268396.12 in reply to 268396.7
Date: 04/06/2015 08:52:24
Overall Posts Rated:
654654
This is not true. Outside ISO does not mean your players will take more outside shots. Inside ISO does not mean your players will take more inside shots. hrudey has it right. A player with just JS/JR is not going to do well in Outside Iso. The shot distribution is very similar for each position Inside Iso vs Outside Iso, but that data is only available to USA offsiters.

This Post:
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268396.13 in reply to 268396.11
Date: 04/06/2015 09:28:00
Overall Posts Rated:
766766
ill just post his stats - in answer to your question - he has the equal highest driving with 2 other players.
PG
Jump Shot: marvelous Jump Range: prolific
Outside Def.: prodigious Handling: marvelous
Driving: wondrous Passing: marvelous
Inside Shot: awful Inside Def.: awful
Rebounding: inept Shot Blocking: awful
Stamina: mediocre Free Throw: strong

The following is my SG, who tends to do quite well in the Outside Isolation

Jump Shot: marvelous Jump Range: prominent
Outside Def.: wondrous Handling: wondrous
Driving: wondrous Passing: strong
Inside Shot: strong Inside Def.: awful
Rebounding: mediocre Shot Blocking: atrocious
Stamina: strong Free Throw: tremendous


Last edited by Coach Regan at 04/06/2015 10:04:58

This Post:
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268396.14 in reply to 268396.12
Date: 04/06/2015 10:15:03
Overall Posts Rated:
766766
The shot distribution is very similar for each position Inside Iso vs Outside Iso, but that data is only available to USA offsiters.

Is this a shot distribution map? id love to know where this exists!

Secondly, just to extend the conversation a bit more, i think the IO and OO offenses are like Base Offense with the focus on either inside/outside. Base offense tends to just be very 'balanced', looking at the best elements of your players, but i find the II and OI tends to look for more selected 'chinks' in ur oppositions armour

eg: Base offence - SG will take lots of shots, because he is awesome - but OD in this game just kills his FG%
vs
OI where the SG will still take lots of shots, but they will be drives, because he has awesome driving and IS.

thats just a rough generalization in my opinion.

This Post:
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268396.15 in reply to 268396.14
Date: 04/06/2015 13:45:45
Overall Posts Rated:
654654
all outside vs inside does is pick who the player being isolated is. Outside whoever has the highest JS/JR. Inside whoever has the highest IS. Other than that shot selection and everything is the same IMHO.

This Post:
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268396.16 in reply to 268396.15
Date: 04/06/2015 20:45:00
Overall Posts Rated:
485485
i associate both isolation offenses with the professional game of the late '70s, early '80s. ball would be given to one player, and his four teammates -- and their defenders would all gather on the other side of the free throw lane and watch this one player work his moves on his defender.

god, was that boring.

i would love to be able to create a team that truly mimicked today's game at its best, a driving PG with an option to get it to a big man or kick it out to a three point shooter in the corner. passing, motion, shooting skills on almost all players. everybody involved. the direct opposite of the isolation offenses.

This Post:
00
268396.17 in reply to 268396.16
Date: 04/06/2015 21:34:39
Kinky Koalas
II.4
Overall Posts Rated:
109109
Second Team:
Down Under Drop Bears
i would love to be able to create a team that truly mimicked today's game at its best, a driving PG with an option to get it to a big man or kick it out to a three point shooter in the corner. passing, motion, shooting skills on almost all players. everybody involved. the direct opposite of the isolation offenses.


Motion? Make sure all players have high passing and JS/JR?

From: Mr. Glass

To: Phyr
This Post:
00
268396.18 in reply to 268396.12
Date: 04/07/2015 00:35:35
Overall Posts Rated:
137137
If you read my post on it, or if my last post was to hard to understand again. I said its the base point of those offenses, but other shots will happen as well.

its based on the sum of the skill you have for them, vs the defensive skill the team is seeing . Iso/inside Iso can be mid range all game long it doesn't have to be a 3pts or a lay in basket.. The comfort area is mid range. The base area is the tactic principal. Based on in game skills of the players , the principals will happen more than midrange. but that does not exclude other shots being taken in between .

I hope that's more clearer on my behalf.

This Post:
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268396.19 in reply to 268396.15
Date: 04/07/2015 00:45:09
Overall Posts Rated:
766766
Outside whoever has the highest JS/JR. Inside whoever has the highest IS

This is contrary to what ive experienced.

If we used the above player stats that ive posted - according to your theory, my PG would be more dominant in the OI

But n actual fact, he is not at all. Secondly, with IO, that would suggest my PF is dominant - he is, but my SG is more dominant.

there might be some other factors here that we are not taking into account. But its certainly not 'clear cut' based on JS/JR or IS skills. my experience has shown a more balanced set of scoring options across the team - very much like base offense. but maybe my team is very balanced offensively?


This Post:
00
268396.20 in reply to 268396.19
Date: 04/07/2015 01:32:27
Kinky Koalas
II.4
Overall Posts Rated:
109109
Second Team:
Down Under Drop Bears
It would probably have a large influence from your opponent's skill points too.

Very difficult to determine........

This Post:
00
268396.21 in reply to 268396.20
Date: 04/07/2015 03:50:28
Overall Posts Rated:
766766
im assuming this is the case as well.

But in general, in Div II, most oppositions are fairly generic. Play M2M, have good OD on their guards, low investment on SB,

Its generally just the skill set that varies. And generally, if there is going to be a weak link, it will be at SF.

So its *kinda* like a standard opposition pool of data. Sorta. :)


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