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How much JR should a PF have?

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267870.8 in reply to 267870.1
Date: 02/16/2015 08:19:49
white snake
Bundesliga
Overall Posts Rated:
71457145
Second Team:
Black Forest Boars
Keep JR always as high as JS. And these two skills should be influenced from the OD of you opponents. So if your league has OD 8 players, you PF should be around JS 8-JR 8 or a little bit higher.

Last edited by Nachtmahr at 02/16/2015 08:20:02

This Post:
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267870.9 in reply to 267870.1
Date: 02/16/2015 09:24:30
Overall Posts Rated:
654654
Unless you are training an outside big, I would not worry about training JR at all. The data suggests that JS is the main skill used for all JS and JR really only becomes a factor for 3 point shots. JR trains very very slow on big men so if you want JR on a big man, I would make sure that you get a guy with alot of JR.

This Post:
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267870.10 in reply to 267870.9
Date: 02/16/2015 11:29:33
Overall Posts Rated:
102102
I agree with Phyr, unless you are planning to run a lot heavy Outside attack (Patient/R&G/Princeton) the advantages don't outweigh the costs as JR mainly effects 3 point shots. Long 2s in any offense (outside of Patient really) tend to be forced ones at so you'd rather hae high HND/DR for your big to create good inside shots and force fouls.

That being said, if you have a young player with 6 or 7 JR, training to 10-12 isn't too much trouble and it can be helpful for those few games were you can exploit poor OD bigs.

This Post:
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267870.11 in reply to 267870.7
Date: 02/16/2015 12:00:02
Headless Thompson Gunners
Naismith
Overall Posts Rated:
689689
Second Team:
Canada Purple Haze BC
The OD's on those 4 PF are 11,10,10 & 9
Div I and really any league should have as much multi skill at every position as possible

This Post:
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267870.13 in reply to 267870.11
Date: 02/16/2015 13:15:37
Overall Posts Rated:
541541
+1 headless t gunner.

jr on bigmen is very nice to have and gives you the advantage of beeing less predictable.
if you have a trainee invest a few weeks in jr training. jr 9 is already very nice to have and good enough for most of the competition. furthermore I agree with nachtmahr on the JS/JR balance.

This Post:
22
267870.15 in reply to 267870.14
Date: 02/16/2015 15:45:08
white snake
Bundesliga
Overall Posts Rated:
71457145
Second Team:
Black Forest Boars
I'm really starting to rething the JR 12+ power foward plan I came up with.

Why? Because 99% of users against it? Be brave and risk something ;) I play RnG with an allround scoring PF and he's shooting 56% 3pts currently. You just have to surround him with the right players and your JR 12 PF will be a monster.

Last edited by Nachtmahr at 02/16/2015 15:46:21

This Post:
00
267870.16 in reply to 267870.12
Date: 02/16/2015 15:45:10
Headless Thompson Gunners
Naismith
Overall Posts Rated:
689689
Second Team:
Canada Purple Haze BC
I'm afraid between JR/OD and the time it takes to train
you can't have an abundance of both

You of course have to train all the other skills too!

I have a 5th PF, his OD is 14 (ID is 15)
but his JR is only 6

Can't have everything on 1 guy but you can spread it out
Or of course you will run out of money
besides this is my first run at B3, thought I'd make a go of it

This Post:
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267870.17 in reply to 267870.15
Date: 02/18/2015 20:07:54
Overall Posts Rated:
14901490
My C trainee had a higher 3PT% than FG% last season (close to 40%) and has nowhere near 12 JR. He's a C though.

Last edited by Lemonshine at 02/18/2015 20:10:05

From: Obi

This Post:
00
267870.18 in reply to 267870.1
Date: 02/19/2015 10:05:00
Overall Posts Rated:
9595
If your SF has decent inside skills and jump range try putting your sf in the pf position? See how that works for you. Whenever I test a theory I like to experiment putting players out of position first before i suggest building or training to a certain level. What type of offense you run is a great factor and the level of competition. For division 4 (which you are in) you cant rely too much on game results or stats to prove your point. Terrific Game shape and team level of enthusiasm might give a PF with atrocious jump range a terrific offensive game inside and outside.

As you go higher in terms of division and competition then jump range on a big man is useful for an outside based attack. I had a guard with atrocious rebounding play a bot team. He had 24 or 25 rebounds.

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