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HOF with 42 TSP at 18yrs

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273279.18 in reply to 273279.17
Date: 09/16/2015 10:50:06
Jokehim Maniacs
SBBL
Overall Posts Rated:
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Second Team:
Jokehim Maniacs II
I do not agree that I have stolen that many pops because these skills are also essential. Quite many seems to ignore to train these skills which why it is so common to see players with really nice skills that is pretty useless at the moment because they lose a lot of capacity from refusing to train team training.

In principle you are correct though. Team training probably lose less in efficiency at older age than other skills and could therefore be put on priority later on if you want to have an optimally trained player. You do not lose 10 skills in efficiency from team training though. I suspect at most 4-5 skills lost if delaying team training, probably much fewer, a little higher estimate as they drop these skills faster when they are on a high level.

But the only point I wanted to make was that team training should not be ignored until the player reaches his cap and not to argue about it

This Post:
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273279.19 in reply to 273279.18
Date: 09/16/2015 11:01:54
Overall Posts Rated:
926926
Yeah I agree that FT and ST are important skills. But they actually NEVER decrease in efficiency. A 40yo will train FT just as fast as an 18yo will. In addition Team Training is not affected by Trainer level.

I still stick to my original number that you lose an entire seasons worth of total pops when all is said and done. But one may argue that those team skills are worth it, and they very well may be. I think Stamina is the most undertrained skill in he game behind maybe JR

This Post:
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273279.20 in reply to 273279.19
Date: 09/17/2015 19:34:06
Overall Posts Rated:
14901490
FT and ST train just fine for older guys. Therefore it would make sense to train them when the rest of the options have become very slow or when the player is capped.

Stamina has diminishing returns. Even if you think high stamina still gives an improvement in efficiency for a player, you need to consider how much more difficult it becomes to manage GS on a high stamina player. When you realise it's hard to manage minutes on a high stamina player and also determine what is the optimal minute range, you will not care at all about that small improvement in performance, I promise.