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Suggestions > lower staff salaries, raise player

lower staff salaries, raise player

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This Post:
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273171.2 in reply to 273171.1
Date: 08/22/2015 10:23:10
Neverwinter
CGBBL
Overall Posts Rated:
621621
Now if staff salaries were decreased, the paying of ridiculous bonus amounts would be less deceptive.


Frankly, I don't care about people who overpay for staff. Come on, it's already glaringly obvious that it's cheaper to hire a staff member with high salary for low bid, then pay enormous bid for a staff member with low salary..

What you're trying to do is pointless, really.

Maybe they could introduce salary per season somewhere. Or total economy for season breakdown, or similar stuff..

This Post:
00
273171.3 in reply to 273171.2
Date: 08/26/2015 19:27:49
Overall Posts Rated:
346346
I actually agree, I think many things on this game work really well but the Trainer situation isn't great and needs changing.

Also a slight increase in better/lower salary trainers might also solve some of the training speed issues that managers are talking about in forums at the moment.

This Post:
00
273171.5 in reply to 273171.1
Date: 09/03/2015 04:42:24
Overall Posts Rated:
16031603
I'd just remodel the staff like draft points are handled, charge fixed amounts. Signup bonus x (maybe 5 or even 10) times the weekly salary, so this system can't be abused for stamina or FT-weeks.

lvl 1 - 1.250
lvl 2 - 2.500
lvl 3 - 5.000
lvl 4 - 10.000
lvl 5 - 20.000
lvl 6 - 40.000
lvl 7 - 80.000

Trainers with specialities cost 25% more.

Such a system would remove the annoying part of bidding for staff, reduce the server workload (staff does not need to be generated, auctions don't need to run) and thus raise the fun and excitement even more.

Last edited by Knecht at 09/03/2015 04:44:44

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular