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Economy Inflation

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273686.4 in reply to 273686.3
Date: 09/28/2015 08:38:42
Arsenal 98
EBBL
Overall Posts Rated:
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Second Team:
Stamford Snow Leopards
Div III England (where most teams are bots): League Average Net Income: $ 85 200

This Post:
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273686.6 in reply to 273686.5
Date: 09/28/2015 11:01:37
Overall Posts Rated:
16031603
Average income in my DIV is like 80k, I could make like 250k a week and still end up in the playoff ranks (due to 50% bots). I expect this to be similar for many other leagues.

It would be pretty interesting to see a BB economy clock, similar to the world Population clock, that Shows how much Money is circulating in BB and how the trend is. That would help a lot.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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273686.7 in reply to 273686.1
Date: 09/28/2015 12:14:00
Overall Posts Rated:
370370
How long do you think the economy will remain inflated?

'Till death do we part. Marin has deliberately made it this way in order to "reward training." I don't see him ever realizing it screwed up the game and changing it.

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273686.8 in reply to 273686.7
Date: 09/28/2015 17:23:29
Overall Posts Rated:
99
Yes, but now good trainers cost more as well. Either you spend millions on a good trainer or you spend millions on a good player.

I agree that micronations have an advantage as they can rack up more income while staying competitive. In Div IV, average is 56k for my USA league. This is a huge contrast to the 240k number that Trainerman put up. however, I don't know a solution to this. if micronations are penalized economically, this would be a disadvantage to them in the B3 Tournament. if micronations are not penalized economically, bigger nations are disadvantaged in league play.

I was a manager from Seasons 18-27 and this is my first season back. There is probably a ~500k inflation compared to Season 27.

The economy right now is a bit frustrating for new teams who don't get a good trainee on their original roster as they simply cannot compete with the vast inflation going on. The 50k for 4 weeks is not enough to make up the differential.
This is probably turning away new managers as older teams were able to cash in on the sudden inflation and through a long period of time, were able to garner a lot of $$$. Newer teams simply cannot compete, train, and expand their arena at the same time. Buzzerbeater is definitely a game that takes many seasons for a strategy to come to fruition, but the current state of the economy vastly increases that time period for newer teams.

I think this is a key problem that the game developers need to address -either through an increase in Trainers and FAs on the market or maybe increasing the 50k to an 100k bonus for first 6 weeks or if we are going with the training route, provide an 18 yo Superstar+ player on every new team.

Last edited by Iamokatchessatleast at 09/28/2015 17:28:51

This Post:
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273686.10 in reply to 273686.9
Date: 09/28/2015 18:38:16
Overall Posts Rated:
119119
I was wondering what`s your take on % increase of salary floors as a countermeasure to inflation?

That should hurt tanking teams and micro-nations and it won`t affect highly competitive leagues, thus maintaining balance...

This Post:
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273686.11 in reply to 273686.9
Date: 09/28/2015 18:42:23
Overall Posts Rated:
370370
Probably would be easier for BBs to run a code that just totals the bank accounts as you suggest...not sure the servers could handle it though!!!!
He's not gonna do it. He made the inflation deliberately and nerfed the Transfer market deliberately to supposedly reward training, he likes it this way and this way it's gonna stay, 'till death do us part.

(... or until my Supporter runs out, whichever comes first).

This Post:
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273686.13 in reply to 273686.12
Date: 09/29/2015 06:40:04
Overall Posts Rated:
14901490
I do agree that they overshot the changes as usual. We all know there are only a handful of solutions to the situation (or a combination thereof):
- loosen free agency criteria and possibly take back some players who are already flagged as retired
- rethink the tax system that penalises ALL transactions and switch to a system that penalises high frequency/high profit trading (for example something they could have done long ago, before even thinking taxes, was to lower the roster number cap to 15, save for your own draftees)
- rework the training system, to simplify it or speed it up or make it more flexible

It's fine to want the game to keep the long term commitment and flavour, but it's disingenuous to expect people to stick around through long term frustration because they don't have any realistic prospect other than tank and bank or buy very old players for the foreseeable future.

Then if despite all the people complaining (and, as we can see once more, it's not just the usual 2-3, but it's often new users who have not intervened before) the devs think that they are going in the right direction, I believe we would be interested in hearing the rationale. And by that I don't mean something vague like "we want to encourage training", but something like "we can't change the way taxes work, we can't undo the code we have written" or "we can't touch training, because we are understaffed" or "we don't want to change FA as we want a shortage of players on the market because...." etc etc

Last edited by Lemonshine at 09/29/2015 06:43:41

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