BuzzerBeater Forums

Help - English > Small Forward: The quest for the perfect player

Small Forward: The quest for the perfect player

Set priority
Show messages by
This Post:
00
259366.9 in reply to 259366.7
Date: 6/9/2014 8:38:17 AM
Stavanger Titans
III.12
Overall Posts Rated:
20562056
Second Team:
The Vikings
My doubts to these players are the range ... you don“t have range at all. And that weakness take a lot of his potential away to be a really good player.

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
00
259366.10 in reply to 259366.9
Date: 6/9/2014 8:48:50 AM
Overall Posts Rated:
6767
mine is like this:

22 yrs,HOF, 206 cm

11-6
12-9
11-9
12-12
5-7

This Post:
00
259366.11 in reply to 259366.7
Date: 6/9/2014 8:53:58 AM
Overall Posts Rated:
129129
13189341

Compare my build to that player. Seems to do great without JR/SB/PA. Rating of 16.5 from primarily the SF position. 60% shot in Div 1. 60K salary.

I'll take your advice and probably not pay as much attention to ID in favor of IS. I want him to be a decent defender but primarily an offensive machine from the SF position.

Also...he already has 12 JS. Granted with such low range it is kinda wasted, but at the SF position I don't expect him to take too many long range JS.

Last edited by lawrenman at 6/9/2014 9:50:47 AM

From: Mr. Glass

This Post:
00
259366.17 in reply to 259366.5
Date: 6/9/2014 5:26:13 PM
Overall Posts Rated:
137137
Actually sf is the most expensive on the team because its the most important in majority of the plays . You seem to forget my last sf was 77-80k a week. He was no scrub either got old to fast to do further testing. I actually know how to build a perfect sf, haven't done it, because again its to expensive.

We cant talk sub levels , I have never supported to see them. His player will be ok, no where near dynamic. he wont hey above 16-17 in 8 skills slots. Maybe 2-3 skill slot. But he wont hit more than that.

Because none is going to train Sf's they will pf/c pg/sg.. they keep the sf in way to playing one way and thats inside play rebounding/id because it cheaper.


Last edited by Mr. Glass at 6/9/2014 5:31:14 PM

From: ned
This Post:
00
259366.18 in reply to 259366.17
Date: 6/9/2014 5:52:30 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
834834
Second Team:
Slaytanic
that's my player:

9 - 8
13 - 12
13 - 11
14 - 15
9 - 11

23 yo, he will have pops in JS, IS and 1vs1

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
11
259366.19 in reply to 259366.7
Date: 6/9/2014 7:05:50 PM
Overall Posts Rated:
129129
Nachtmahr>

I like the research you have completed into skills. However, I do have to point out some things.

If you watch BB games, you will sometimes see the worst player offensive player end up taking shots.

Based on 7 seasons where a player has played at least 500 minutes on my team:


Offense:

The worst offensive player averages 20% and shoots 10 shots per 48.
The best offensive players averages 50-60% shooting and 30 shots per 48.

So even if he is a horrible player he will still take some shots.

Effect of JR:
The effect of JR is apparent on my trainees. Two of my trainees have 8 JR, while the third as 3. All have 12 JS. In over 4000 minutes of analysis, the player with better JR will shoot more assisted jump shots. They will also shoot more assisted/contested 3 point shots.
The player who is more aggressive will shoot more shots and miss more often. (aggression by how often they foul)
The less aggressive shooter will take less shots but make them more often.

So in effect, low JR does not make a shooter terrible. It will make him shoot less often when assisted, while shooting a lower percentage, especially from 3 point range. Also at 3 point range, they will take less contested shots as well.

Defense:
Generally good or bad a defender will contest around 10 shots per 48. Generally centers will contest the most shots. Good defenders might contest closer to 9 shots/48 while poor defenders will generally contest around 11 shots/48. The sign of a good defender is the percentage of shots made. A good defender will give up around 15% whereas a bad defender may give up 40%.


So what does this data tell me? Every position is important. You want players that can play defense in general at every position. However, good offense can be centralized to a few key players. However, bad shooters will still take shots. So even guys you don't want shooting all that often may lose you a game if they decide to take more shots than normal.

Therefore balance is ultimately better and is why players who are balanced generally are rated higher after the game.

Secondly, a player who is a good outside shooter does not have to be a good inside shooter and vice versa. Although a player is going to take his shots, he will in general take the shots he is best at making.

Advertisement