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Hoops on Fire aka passionate noob needs some tutoring

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This Post:
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250940.9 in reply to 250940.1
Date: 11/22/2013 5:35:52 AM
Kira Kira Koseki
ABBL
Overall Posts Rated:
780780
Second Team:
Yubi Yubi
9: I would not worry about that feature too much. It's mostly there to let people know at a glance, which players another manager prefers to use in league games. Speaking of which...

10: Go to your opponents team page, and look at the 'games' sub-page and the last few fixtures they've played. If you're noticing a pattern in their tactics, you can potentially adjust accordingly. With that said, Man-To-Man defence usually works alright, regardless of the tactic you're facing, and switching up your offensive tactics to exploit the opponents defensive shortcomings can backfire if your team cannot play both inside and outside offences effectively.

11: You only 'need' to field 3 players really to avoid a walkover, and players can foul out freely without causing a walkover. If you don't have 5 players available to play for or during any game, the game fills in the remaining positions with 'Lucky Fans', who ensure that you still have 5 players playing at all times, but have absolutely dreadful skills.

12: In BB, getting fired from a team usually means instant retirement. The better players are allowed to temporarily become free agents if they have enough skill (determined by salary), but free agents go to auction just like players that are being sold do, and if no-one wants to pay the reserve price (which can be up to one million dollars for 100k+ players), the free agent doesn't get a second chance and must retire, just like their less skilled counterparts.

13: Since you joined late in the season, not doing scouting this season is probably for the best, despite the early draft pick you're likely to have. You can save the points you have for next season, and this will help you get a good look at the draft if you decide to scout then (which may or may not be a good idea, depending on which route your franchises takes over the next three or so months).

14: It depends on who is actually playing in that position on the court on game night, not who is listed as being in that position. So, if you want to train a certain player you have to actually play them in the position your coach is slated to train that week. 48+ minutes of playing in the correct position for the week gets you 100% training for that player.

15: In short, N-O. You'll have to choose between keeping this team but staying in your current country, or starting all over again if you want to play in another country.

16: No other basketball manager games for me right now (Reading the user manuals before signing up turned me away from both Basketsim and Charazay, because their seasons take too long in real life). I would probably be playing 2k14 right now if I had money to spare, but I don't have money to spare so I'm afraid you're out of luck. An online football manager called ManagerZone is my thing right now, aside from BB of course. My team is actually doing pretty good there (I have one of the best teams in my country at the time of this post)... but I've actually found myself investing more time into BB for a good while now despite my team here being at nowhere near the same level right now.

17: The 'player position' provided by BB has it's uses, particularly in training salary efficient players, but should by no means be used to determine which position your players play on game night. Feel free to play someone listed as a PF at C, or even someone listed as a PG at SF, if you think their actual skills make them useful in those respective positions.

I know that I've said a lot, but that's only because you had a lot of questions to answer. Hope these posts helped ;).

This Post:
00
250940.10 in reply to 250940.8
Date: 11/22/2013 5:44:51 AM
Overall Posts Rated:
55
Big thanks to everybody to posted back or sent PM's - now everything is becoming very clear! It's amazing how realistic this game feels, yet how quickly you guys helped me to grasp almost everything. I guess from now on my questions will only get more specific. Here's one:

18) Thus far I understand that the player's true value is in his skills (but not sure how close to a simplistic sum of ALL skills), while both the salary and the preferred position are deducted from certain specific skills. Which model would you say is the correct one:

A) There are primary skills & secondary skills & irrelevant skills (e.g. inside D for PG's, range for C's)
B) There are primary skills & secondary skills (i.e. everything counts)

Following B, I'd say the perfect to buy 18yo trainee has literally everything at average+, because that's just the minimum salary/skill ratio, while size and position are irrelevant. Following A, I'd need to exclude the irrelevant skills.

Similarly, should a perfect vet be half-decent at everything in order to limit his salary, or (since I won't train him) should he be really polished at every single big/small man skill (regarding his size and/or position) and atrocious skills outside his role won't hurt at all?

This Post:
00
250940.11 in reply to 250940.10
Date: 11/22/2013 6:04:37 AM
Overall Posts Rated:
55
19) Maybe it's a bit far-fetched, but I'm curious: how balanced does my team need to be?

Say, I decide to pound it inside all the time. My SG is decent has absolutely no range. Does it mean that I better pair him up with a PG with range, because otherwise the AI defense will know to collapse completely?

Another example: I love my center, but he is all offense. Should I specifically target a defensive-minded PF for rim protection, because otherwise the opposition will quickly realize they want to drive every time?

This Post:
00
250940.12 in reply to 250940.11
Date: 11/22/2013 6:17:43 AM
Overall Posts Rated:
55
20) Doesn't seem to cost me anything to place people at the transfer list, neither in terms of cash or player's mood. Should I then regularly place some of my guys on the list, above their true value, to see if I get lucky and, in that case, quickly reinvest this money elsewhere?

This Post:
22
250940.13 in reply to 250940.12
Date: 11/22/2013 7:33:03 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14241424
18) Every skill is relevant, as it adds to a player's ability to perform, but not all skills are equally important. It's never a bad thing to have high secondary skills, as they add no salary. You can ask yourself wether it's worthwhile to pay a premium for it on the market, or spend extra time training those skills though. It also depends on your team strategy; if you're employing an outside minded attack, Jump range on your center can add to your team's performance.

Generally you'll want high secondary skills as they make your player more efficient, but the question arises what to prioritize when you have limited resources (which is always). The resource training time usually dictates the amount of time you can spend on training secondaries; if you have a center with atrocious jump range, it will take very long before he'll be able to contribute to your team's outside offense. If he starts out with mediocre+, it could be wortwhile. I think you can discuss the ideal build for a player for a long time and not reach a definite answer.

Of course you want all skills to be as high as possible for your draftee, with maybe an exception to rebounding on guards as they do raise salary, and is the least effective on that position (still it adds to performance). Height does certainly matter, as it dictates what skills train fast and which don't.

19) Opinions differ on the matter of balance, and with the recent changes to the game this is surely to differ depending on who you ask. I'd say balance is important, especially in higher leagues, because opponents will exploit your weaknesses. If you have no outside offense at all, teams will use the tactics prediction (seen in scrimmages) and adjust their defense to gain advantage over you. Still it could be wortwhile though, as having no jump range on your guards lower their salary, so you can have higher defense for the same salary, compensating for their gained advantage. For a long time, look inside strategies have been dominant, so there will be plenty of people who will argue balance is not needed. This is because the game engine (AI) doesn't really adapt well to it, because if you use a 2-3 zone, the passing lanes will open up so you won't get much advantage. However, with the new features of being able to predict your opponents strategy, this might change.

On defense, it's the same dilemma you face. You can indeed choose to pair another offense big, giving you an offensive advantage, but leaving your defense weak. It's not very easy to say what's better, and that's the beauty of a strategy game; there are multiple valid options.

20) Indeed it doesn't cost you anything to place players on the transfer list, and certainly there's money to be made working the transfer market. However, there are some downside on day-trading; players drop in game shape when they are purchased, so they'll be less effective to start out. Also, there is a transfer fee that is highest when you just bought a player, and will gradually drop to 3% after you own the player for about 1 season.

This Post:
00
250940.14 in reply to 250940.13
Date: 11/22/2013 8:26:51 AM
Overall Posts Rated:
55
Thanks! Happy to see my questions are becoming slightly less obvious :)

21) Buying oldies - quality or quantity? Do I want to spend a 100k fee + 20k weekly salary for some old geezer who'll help me prevent relegation? Or should I rather accompany potential trainees with 4-5 cheaper dudes, while firing my original players in the process?

Edit: somebody just told me that the 50k beginner bonus only comes in as long as you don't trade at all. Is he correct?!

Last edited by Garfield at 11/22/2013 11:00:46 AM

This Post:
11
250940.15 in reply to 250940.14
Date: 11/22/2013 11:07:30 AM
Overall Posts Rated:
621621
Nope you get 50k for 4 weeks, no matter what.

I don't think you can relegate, leagues 4 are probably bots.

This Post:
00
250940.16 in reply to 250940.15
Date: 11/22/2013 11:24:03 AM
Overall Posts Rated:
55
I don't think you can relegate, leagues 4 are probably bots.

Where can I confirm this? Kinda crucial before deciding whether to buy oldies, or just trainees!

This Post:
22
250940.17 in reply to 250940.16
Date: 11/22/2013 12:10:58 PM
Overall Posts Rated:
32293229
I don't think you can relegate, leagues 4 are probably bots.

Where can I confirm this? Kinda crucial before deciding whether to buy oldies, or just trainees!


The teams that finished in eighth place in both conferences last season are still in your league, so you're not able to demote.

This Post:
11
250940.18 in reply to 250940.16
Date: 11/22/2013 12:13:47 PM
Kira Kira Koseki
ABBL
Overall Posts Rated:
780780
Second Team:
Yubi Yubi
He can't confirm it per se, but it's simple math. Your country has 203 active teams. There are 336 available spots in the 21 groups of divisions one through three. Since the promotion/relegation system always tries to push bot teams towards the bottom of the league pyramid, I doubt that any active team in your country will be relegated to division four from division three.

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