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new staff system

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53397.7 in reply to 53397.1
Date: 10/14/2008 10:01:30 AM
Overall Posts Rated:
22
I just wondered if it was considered to have staff member skill increases. Typically, you pay people more because as time goes on they gain experience in their given profession. True, not having skill increases lends to the idea of having to replace the guys who don't get better but get paid more, but should every trainer fall into that category?

I think it would make it so the people newer (or just broke) to the game can expect to maybe see that higher level trainer over time instead of the gap I see being widened between the haves and have nots. If this idea was considered and decided against, I'd be curious as to the reasoning in the decision.

Thanks for adding some more flavor to the game with the new system and speeding the site up.

Last edited by Tracy Marrow at 10/14/2008 10:11:39 AM

From: ardain
This Post:
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53397.9 in reply to 53397.8
Date: 10/14/2008 3:56:27 PM
Overall Posts Rated:
3333
I have not made any money this year.

$130k per week in salaries - add on staff and I just break even.

From: brian

This Post:
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53397.10 in reply to 53397.9
Date: 10/14/2008 5:00:28 PM
Overall Posts Rated:
576576
I don't have your exact finances, without the any cup revenue you should be running some kind of profit, say around 50k a week. Based on:

Rev:
last game ~165k
tv - 35K
merch - 30k (total guess, could be off)

Exp
sal - 130k
staff - 50k

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
53397.11 in reply to 53397.8
Date: 10/14/2008 7:55:46 PM
Overall Posts Rated:
22
No, and it likely won't be. The staff system is designed to create an incentive to change your staff members from time to time, not to cling on to them for all eternity.


I understand ... what I was getting at was with wage increases, you would eventually have to dump them anyway.

And for the record, this was just something I was curious about, and not a complaint in any way. I really like the new staff system since it adds a new dynamic to the game that will lead to another tier of diversity from team to team. Once the initial panic rush of people wanting to lock down new trainers occurs, I could see the prices dropping on these guys significantly ... after all, it's just basic supply and demand.

Thanks for answering

From: tradick

To: Coco
This Post:
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53397.13 in reply to 53397.12
Date: 10/16/2008 8:08:52 PM
Overall Posts Rated:
00
This new system is horrible. I'm a division II team and there's absolutely, positively no way I can afford to bid on any respectable staff and then pay their salaries on top of that. I've already lost money this season. If it's not changed by the end of this season, I'm done.

This Post:
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53397.15 in reply to 53397.13
Date: 10/17/2008 12:21:21 PM
Overall Posts Rated:
137137
If nobody can afford to pay for the respectable staff, then prices of the staff will drop.

Steve

This Post:
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53397.17 in reply to 53397.16
Date: 10/19/2008 2:21:43 PM
Overall Posts Rated:
22
I would like to add that I agree fullt with Jan here. Im staying with my lvl 2 / 5 / 4 staff, because the benefit added by the upper levels isn't that high to replace the costs of getting them (which currently is in the 500+ thousand range).

Although I am trying to get staff of those levels with specialities, because they can be helpful come playoff time.

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