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Can a player pop twice a week?

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150972.66 in reply to 150972.65
Date: 7/11/2010 11:36:22 PM
Arizona Desert Storm
II.1
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Well, then you better find better sources, because I already am a supporter ;) That little logo by my team name should have tipped you off...I am now concerned whether you are getting your messages from God, or just little voices in your own head

This Post:
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150972.67 in reply to 150972.65
Date: 7/11/2010 11:39:16 PM
Overall Posts Rated:
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Yes, we are not talking about the 3 team trainings here.

This Post:
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150972.68 in reply to 150972.66
Date: 7/11/2010 11:47:14 PM
Overall Posts Rated:
522522
ah the message must have got mixed up, it was supposed to say buy me more supporter :P Or better yet, give me 1 million dollars :D Real money of course :P

This Post:
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150972.69 in reply to 150972.67
Date: 7/11/2010 11:49:42 PM
Overall Posts Rated:
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Yes, we are not talking about the 3 team trainings here.

I don't understand. 3 team trainings?

This Post:
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150972.70 in reply to 150972.69
Date: 7/12/2010 12:05:32 AM
Overall Posts Rated:
1313
ok so we are debating whether a player can pop respectable to proficent? Can't keep up with all these posts.

I say no becauseif OD takes 2 weeks for one pop that tells me that OD only trains at half a pop each week. 0.5, if u get what i mean.

The only thing i know to pop twice in one training is GS.

On one of my trainees passing was atroicous and i trained it 1 position it popped, i trained it again another pop, then again another pop. It was awful in 2 training weeks. Trained it again and another pop. It was inept. Never 2 pops even though it popped 3 weeks of training in a row, mind u he was only 19 when i was training passing, could have been different on a 18yo.

This Post:
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150972.71 in reply to 150972.69
Date: 7/12/2010 12:12:50 AM
Overall Posts Rated:
13361336
hahaha so you agree with me that there is no luck factor right? :D
Yes,
We are not talking about team trainings in this thread (GS, FT, ST), stamina also drops randomly per player every training update and with other trainings being dependent on age, height, positions (number) trained. I would assume ST,FT,GS training uses some random range in order to create variations between players.
So this could be considered "luck"... But again we are talking about "real" training here :)

Last edited by Kukoc at 7/12/2010 12:13:56 AM

From: iwen
This Post:
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150972.72 in reply to 150972.71
Date: 7/12/2010 12:26:01 AM
Overall Posts Rated:
345345
The main reasons for really quick consecutive pops can be narrowed down to two factors.

The first. Ridiculously high sublevels.

Second. The skill being trained is lagging behind other primary skills ie. Sensational IS/ID, but only an inept rebounder. You'll likely see 3 pops in 4 weeks of initial training, as the player is more skilled and rebounding skill will play catchup.

The only luck involved in training that I've experiences is initial sublevels of the skill. (JS 10 being closer to 9 than 11, meaning 2 weeks to train pop as opposed to one)

From: yodabig

To: iwen
This Post:
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150972.73 in reply to 150972.72
Date: 7/12/2010 10:05:07 AM
Overall Posts Rated:
14651465
I am sure there is no luck in training, only so many variable factors (height, age, other skills and sub-levels) that sometimes it looks like there is.

What about with team training? If I organised a player to be sold shortly after my team update on Friday 5:30PM EST and he popped in stamina and was bought by another team also doing team training in stamina I am sure he could have a double pop. They could sell him back to me and we could do the same thing again getting him up to 4 stamina pops in 2 weeks.

From: Kukoc

This Post:
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150972.74 in reply to 150972.73
Date: 7/12/2010 12:28:22 PM
Overall Posts Rated:
13361336
Try it, I'm pretty sure you can't. BB's have thought about abuses like this.

From: Batman

This Post:
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150972.75 in reply to 150972.64
Date: 7/13/2010 5:28:58 PM
Overall Posts Rated:
00
Don't forget that there is still a luck factor involved.
Stopped reading there, good luck.


That's too bad. Because if you had kept reading you would have noticed that I don't try to pass it of as a fact but simply my opinion. Wasn't exactly my idea, ether. It's something that many managers believe, and may or may not be true. But it makes perfect sense and there is some circumstantial evidence to support it. If you don't think that's the case thats fine, but I am curios what exactly makes you so absolutely positive that it's wrong. It's not like it would be unprecedented for something like that to exist in the sim. For example game shape can fluctuate very wildly. Much more so than to just say that it's cumulative effect of several weeks minutes.

This Post:
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150972.76 in reply to 150972.60
Date: 7/13/2010 5:46:15 PM
Overall Posts Rated:
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In the same way, the onus is on you to prove that there is a luck factor. Not on me.


You just can't understand what I mean, so let me try again. I don't have to prove it even if I could. The reason is because I don't say that it's anything other than my opinion. You say stuff like it's a fact. That means you do have to prove it, or at least make a very compelling argument. I described to you how my case with the level skipping could be viable, and you failed to prove that it isn't. Notice that I don't claim that it's 100% possible, only that it could be. But you still insist that your version is fact and give ridiculous examples to support your case. That's the difference between you and me in terms of "onus" as you put it.

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