use 2-3 when your C have reb and ID advantage, against all opponent players.
it will kept him inside therefore maximize his effect against all drive in and post up
but one of opponent's wing player will be open. if all 3 of them can shoot,
the open playe will have good shooting night.
use 3-2 when ur 2 inside player is capable of holidng their own and opponents game flow is lower than ur OD
u will force away the 1st entry pass of opponent to its best inside player, therefore limit the opponent biggest gun to get the ball at the scoring position
use m2m only if u know all ur player can hold their own against their match up. especially against LP, your opponent can kill u in 1 wrong mismatch
131 and fcp is a little risky, but its not unhear of. If the TO benefit can outrage the reb and ID lost, why not give it a try