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The Quest to get 48 minutes training in one game

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From: Phyr

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272865.44 in reply to 272865.43
Date: 8/14/2015 10:05:44 AM
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I don't agree with your stamina argument. My top two trainees have 2 ST and they have gotten 48+ minutes nearly every week for the last 5 seasons using strictly follow depth chart. The only games they haven't is because of foul outs. Maybe skills play a bigger role in it. Regardless of whether it is skills or stamina, the simple fact is that garbage time creates an opportunity substitutions and your trainee can be subbed out.

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272865.45 in reply to 272865.43
Date: 8/14/2015 10:07:12 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
I purposely don't use the word "cause" because I know it's not the cause, but it has an effect, since it happens more often/to a bigger extend in garbage time situations. Therefore it affects it.

From: Phyr

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272865.47 in reply to 272865.46
Date: 8/14/2015 10:30:18 AM
Overall Posts Rated:
654654
Ok then what are we arguing about now?

From: GM-hrudey

To: Phyr
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272865.49 in reply to 272865.44
Date: 8/14/2015 11:49:36 AM
Overall Posts Rated:
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I don't agree with your stamina argument. My top two trainees have 2 ST and they have gotten 48+ minutes nearly every week for the last 5 seasons using strictly follow depth chart. The only games they haven't is because of foul outs. Maybe skills play a bigger role in it. Regardless of whether it is skills or stamina, the simple fact is that garbage time creates an opportunity substitutions and your trainee can be subbed out.


MI had a trainee in Utopia (32699067) who frequently had 47 minutes (or occasionally 46) in non-garbage time games despite all the other stuff being correct, and the guy coming in to replace him was not significantly better by any stretch, but his stamina was just so low (I think he started at atrocious, but I didn't track that in the training planner). I generally also didn't care that much about the lost minute, and his skills seemed to increase just fine.

This Post:
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272865.51 in reply to 272865.50
Date: 8/15/2015 4:32:08 AM
The LA Lions
NBBA
Overall Posts Rated:
202202
Yo Lemonshine, why do you have to prepare for something that has no effect?

These things aren't mutually exclusive. Player A didn't get 48 minutes because he had rock bottom stamina. Player B didn't get 48 minutes because the lineup didn't account for the substitution patterns of being on the winning side of a garbage time game.

This is the guy (31028459) I had with rock bottom 1 stamina. Here he got subbed out with 3.19 to go and never returned (as any player who gets subbed out due to stamina depletion does). http://www.buzzerbeater.com/match/66015900/reportmatch.as...

I can swear that 9 out of 10 of his 48 minutes were not actually 48+ but he lost seconds at the end of most games, be it a blow out or not. I had to sell my weakest trainee in order to make sure I'd be able to round his minutes, but it still was a nightmare because it was completely unpredictable and I ended under or overplaying other players. In S26 he also averaged 4.2 fouls per game which means in many cases I didn't even get to see how his game would end. I think he managed to foul out in the first half more than once.


Why not just train stamina for a week? It kind of sounds like you cost yourself more than a week's worth of training anyway, in addition to the other complications.







This Post:
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272865.53 in reply to 272865.52
Date: 8/15/2015 1:40:41 PM
The LA Lions
NBBA
Overall Posts Rated:
202202

2) The difference of effect between 1 ST and 2 ST on a trainee not being pulled at the end of games is very limited.


If this is true, then it is because you are using CPfDC instead of SFDC. Pitiful Stamina (2) is absolutely enough to get 48+ with a lot of tactics combinations, using SFDC. Maybe not with RnG+FCP, I haven't tried that combo yet.

If your objective is to get a player 48 minutes in a single game, SFDC is the optimal choice.

3) Even if I trained him to 4 or 5 stamina (like Sid does when he gets trainees), would have this prevented him from fouling out?


Probably not. Experience, matchups and tactics plus aggresiveness would also need to be considered. But training him once in stamina would have probably allowed you to play him 48 minutes in the games where he didn't foul out, utilizing SFDC. 4 or 5 stamina would help his contribution to match ratings, but isn't necessary to reach 48 minutes.

are you sure you are prepared to manage a team with many 8 and 9 stamina players?


Yes, but if it happens it will be because I purchased them at that level, not because I spent 3 weeks training stamina for players who didn't need it to reach 48 minutes. I've trained Stamina one time in roughly 2 seasons, in a week where I had only 2 games.

Your willingness to play trainees a full 48 minutes should make training easier, not harder. The effects of GT is something you can plan to avoid, or you can use it as a guaranteed 11-13 minute block for anyone that needs it. I find GT to be a very useful tool for balancing trainee and non-trainee minutes alike.

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