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Hoops on Fire aka passionate noob needs some tutoring

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This Post:
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250940.43 in reply to 250940.42
Date: 11/27/2013 7:50:49 PM
Overall Posts Rated:
55
Thanks guys! Your opinions are priceless, I'm still learning so much every day!

This Post:
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250940.44 in reply to 250940.39
Date: 11/28/2013 5:18:57 AM
Overall Posts Rated:
55
Well for one, when we talk about total skill points we don't count Stamina and Free throws

28) Could you explain why?

29) Also, somebody mentioned some skills are strictly quicker to learn than others - could you point me to some concrete numbers? I searched the entire forum like crazy. The thread Training Speed Analysis only has some vague guesses from 2009. The only semi-interesting post I could find was this one strongly supporting my Leal>Antuma philosophy: http://www.buzzerbeater.com/community/forum/read.aspx?thread=227464&m=8

This Post:
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250940.45 in reply to 250940.44
Date: 11/28/2013 7:49:11 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14241424
28) Because those skills aren't affected by height or age, and they are trained by team training, which is a lot different than the regular training you give trainees. Also FT and ST are generally not really trained early on at all, except for maybe during the allstar week or the end of the season when teams only play twice a week. They are generally valued a lot less than the other skill points, so putting them in the same overall number (TSP) doesn't really give a fair comparison.

29) (229484.1), the Training Simulator is a nice tool which is updated pretty regularly by Rhyminsimon, in the tab "Coefficients" there are interesting stats about training, like age and height factor, skill elasticity and training speed. There you can see that if you train 1v1, you get a lot of skill points for your training. DR, HA and JS are the main beneficiaries from that training, and they are trained by other training forms too (like JS, Inside scoring). That's why they train fast, and a skill like OD which is only trained by Pressure goes slower.

This Post:
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250940.46 in reply to 250940.45
Date: 11/28/2013 12:33:15 PM
Overall Posts Rated:
55
Re 28) - the part where you say they're not trained early only makes their significance bigger in my eyes, so I'm guessing "generally valued a lot less than the other skill points" (by the game engine, I assume?) was the main message you were trying to convey :)

Re 29) - thanks, exactly what I was looking for! Not sure for now how to import my roster (or whether to put it in manually?), but will try to figure it out this weekend!

From: Stajan

This Post:
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250940.47 in reply to 250940.40
Date: 11/28/2013 1:49:08 PM
Overall Posts Rated:
146146
1) Antuma's secondaries are probably worse than anticipated and a capped-out player with those secondaries isn't tremendously valuable (though he could still be a good player). You may want to consider training his secondaries some. Even getting a little training to round out this season and in any "easy" weeks in the next few seasons could prove beneficial.

Getting major outside training is purely discretionary, though. I'd probably only do that if I had sentimental reasons.

2) Yeah, solid PF. Certainly doesn't mesh perfectly with Antuma if you did want to train secondaries a little. Pressure fits well, I guess.

3) Yeah, it's the potential that limits him. I assume you can get a better trainee with higher potential "pretty much for free" around the draft. I would have started Antuma in your scrimmage today instead of Leal.

This Post:
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250940.48 in reply to 250940.47
Date: 11/28/2013 3:40:36 PM
Overall Posts Rated:
55
Many of you advocate the one-on-one training. If I go for it (and for other 2-position schemes), doesn't it mean I should have six trainees instead of three?

This Post:
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250940.49 in reply to 250940.48
Date: 11/28/2013 4:00:14 PM
Overall Posts Rated:
432432
If you do get 6 trainees, then at least 3 of those trainees will miss out during the weeks you 1-position train.

This Post:
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250940.50 in reply to 250940.49
Date: 11/28/2013 4:04:59 PM
Overall Posts Rated:
55
I meant the case of training double positions forever. Or do they pop faster if you alternate between various types of training?

This Post:
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250940.51 in reply to 250940.48
Date: 11/28/2013 4:05:07 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14241424
No problem, you should thank Rhyminsimon, he's the one that put his spare time into making it for us to enjoy ;) I believe importing only works if you got your team on the USA offsite, but putting it in manually isn't much work (just put X,5 for skills you've trained but haven't popped yet).

Yeah it's not worth to get 3 extra trainees for the weeks you train 6 positions (just 1v1, JS and RB). They'll miss out on more than half the training, but if you have some other relatively young players you can play them in the extra spots (like under 25yo)

This Post:
00
250940.52 in reply to 250940.50
Date: 11/28/2013 4:34:30 PM
Overall Posts Rated:
432432
Even then, it seems like it would probably be a hassle to train 6 guys unless you are rounding out 2 or more of them. Along with that, alternating skills is better than training only 1 or 2 skills. Have you heard of the elastic effect?

This Post:
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250940.53 in reply to 250940.52
Date: 11/28/2013 5:51:23 PM
Overall Posts Rated:
55
Have you heard of the elastic effect?

I have, yeah. But I guess there is always a fair share of buying and selling in this game, so how about I focus on training single positions while I have 3-4 trainable players (e.g. now), then focus on doubles whenever I have 5-6, then try to sell some and again do singles once I'm down to 3-4 again etc? Does this make sense?

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