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Experience - enigma stat?

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146114.41 in reply to 146114.40
Date: 6/10/2010 9:54:08 PM
Overall Posts Rated:
459459
That is fantastic data, but the only conclusive evidence I can see from your very tiny sample size is that pops take more than 1400 cumulative minutes.

Once I scored a basket that still makes me laugh.
From: Jason

To: RiP
This Post:
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146114.42 in reply to 146114.26
Date: 6/11/2010 1:03:01 AM
Arizona Desert Storm
II.1
Overall Posts Rated:
11401140
Could it be that a player could gain more experience quality minutes if he hits a shot with under a minute to play in a tie game, verse a guy who hits a shot in the 2nd quarter with his team leading by 12?

This Post:
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146114.43 in reply to 146114.42
Date: 6/11/2010 6:23:12 AM
Overall Posts Rated:
5050
I am thinking. Is the Divisions the players play affect their experience? I mean will a Naismith player gain more experience if he plays 1400 mins in Naismith than a player that plays 1400 mins in Canada III.2?

This Post:
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146114.44 in reply to 146114.43
Date: 6/11/2010 7:05:49 AM
Overall Posts Rated:
959959
I am thinking. Is the Divisions the players play affect their experience? I mean will a Naismith player gain more experience if he plays 1400 mins in Naismith than a player that plays 1400 mins in Canada III.2?


in this point i am pretty sure, and the answer is no.

This Post:
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146114.45 in reply to 146114.44
Date: 6/12/2010 4:22:25 PM
Overall Posts Rated:
1515
NEXT QUESTION: Does Home court advantage play less of a role against a visiting experienced player ratrhter than a visiting non-experienced player.

AS in real life, experienced players have been in every arena many times so I would assume they would start to feel comfortable infront of the enemy crowd.

From: Airwin66

This Post:
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146114.46 in reply to 146114.42
Date: 6/12/2010 5:34:01 PM
Overall Posts Rated:
3232
Could it be that a player could gain more experience quality minutes if he hits a shot with under a minute to play in a tie game, verse a guy who hits a shot in the 2nd quarter with his team leading by 12?


I've seen a statement supporting this somewhere. It would make sense as well. A player making clutch shots and *** BuzzerBeater*** shots gains more experience from making that shot. The player comes away with confidence and the ability to make such a shot again in the future. A player consistently missing these kinds of shots does not grow as quickly in experience.


The Buzzer is a Lie!
This Post:
00
146114.47 in reply to 146114.46
Date: 6/12/2010 6:21:52 PM
Overall Posts Rated:
8989
I have doubts about it working this way simply because this would require far more complexity than its worth.

This Post:
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146114.48 in reply to 146114.46
Date: 6/12/2010 11:48:56 PM
Overall Posts Rated:
459459
I also have doubt because it takes 1 second to take a clutch shot. So how would they calculate the "more valuable" time? I just don't think this is true, and as yet no one has been able to find any validation.

Once I scored a basket that still makes me laugh.
This Post:
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146114.49 in reply to 146114.48
Date: 6/13/2010 12:42:02 AM
Kitakyushu
II.1
Overall Posts Rated:
12381238
Disclaimer....this is only speculation....
I bet that the game value goes something like this...
.5 scrimmages
1.0 for normal league games
1.25...rival games and early cup games
1.5 for playoff games, sweet 16 cup games,
1.75...Finals, Cup finals, NT games

Like I said, I am just thinking here..
What does everyone else think?

From: aigidios

To: RiP
This Post:
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146114.51 in reply to 146114.50
Date: 6/14/2010 5:08:15 AM
Overall Posts Rated:
4040
Maybe it is, because NT players are pretty much focused on theirs main skills. From what I know are experiences about making decisions. Therefore if is that player trained from his young age on scoring and defending mostly, I can assume that he can decide nothing but to defend, take a ball and score.
This will be different on different positions, so PG will not get so much experience by passing ball, because it is what he have to do usually every game, not only on some key situations.

I suppose that xp is hugely influenced by difficulty of the game, also by type of the game. But another factor could be skills which gives player opportunity to make a decision. This my player:

Driving: prominent Passing: pitiful
Inside Shot: prominent Inside Def.: respectable
Rebounding: inept Shot Blocking: mediocre

had last season pitiful experience, now has awful level. Because his driving is prominent from the last season and this one is training IS, league is kind of poor (I have 14 wins and Im in the game for a two seasons), everytime he decide to drive, IS is only skill which can be a problem for him.

So there is small percentage probability that best way to get experienced player is on the team where he have any chance to do a key role, to play even games and to have skills which helps decide - on a high level first.

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