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a game thats tragic

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328419.6 in reply to 328419.4
Date: 9/5/2025 1:38:01 PM
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III.8
Overall Posts Rated:
2525
Hello!

i kindly disagree with it not intentional. Based on few points truth of the game.


Employing a strategic fouling approach can be an effective way to counter a stronger opponent. By building a team with players who are prone to committing fouls or intentionally designing defensive plays to draw fouls, you can create a free throw match scenario. This tactic requires careful player selection, team strategy, and game management to execute effectively. By leveraging fouls to disrupt the opponent's flow and capitalize on free throw opportunities, a weaker team can potentially gain an advantage and win games.

If we watch games, its has been done many times. Most strong teams are not free throw adequate. I have won a regulation with taking out my opponent players. With aggressive match making


Last edited by Big city at 9/5/2025 1:42:00 PM

This Post:
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328419.8 in reply to 328419.7
Date: 9/8/2025 2:41:48 PM
Classics
III.8
Overall Posts Rated:
2525
Where are you pulling the 1% from. Give us the avg free percentage for strong teams. I said strong teams not top team of the game.

This Post:
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328419.11 in reply to 328419.10
Date: 9/9/2025 10:22:13 PM
Classics
III.8
Overall Posts Rated:
2525
My opinion is my correct experience!


Training free throws might not be a priority for many high-level teams, including top-tier franchises, especially considering the costs. The current expenses could be prohibitive, as experienced by managers with lower-tier teams.

An upfront cost of 3 million, along with a 15k weekly fee, for this feature could be seen as an inefficient use of resources by many advanced managers. For these teams, the returns on this specific investment might be minimal in the short term compared to other training strategies.

Managers may have different perspectives and priorities. Respect for these varying strategic approaches is important. Please consider that. Approach before say you've been told in theory .

This Post:
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328419.12 in reply to 328419.9
Date: 9/9/2025 11:00:10 PM
Classics
III.8
Overall Posts Rated:
2525
I think what I consider strong team is the team that's winning in the league based on his/her purposes . That does not mean the best teams in the game. Sorry to confuse.

I can not use NBA FT, To the very complex system of buzzer beater which none truly knows . We actually know how the NBA FT system works ,buzzer beater manager is not fair comparison to express this in dialogue . We can do league to league. Div for div. You have expressed slightly . If we use that to measure this,there will be weak Ft champions . Which is my valued post opinion.

I think it very very easy to do so. Given the complexity of the engine. I read a thread where you was debating with a manager about fouls prone youth or aggressive players to retain them . This manager express firing the fouler, after 1game if he was high fouler. Because it hurts selling price and they usually have bad stamina which take season if not years to adjust. Also aggressive

If we add high experience. Good defense. Good passing, high driving plus this aggression trait. (For the division or better of play )You have a player who can create ft and cause them.anytime and the right time.

Now if that manager could spot it . It's not hard to do. But is it a waste of time like he expressed. I would think so, because none is doing it on grand scale. But is it controlled, on grand scale by knowing mangers,( aggressive players), I would lean to yes given the complexity of game engine . Which is a fair assessment.

Last edited by Big city at 9/9/2025 11:09:07 PM