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The Quest to get 48 minutes training in one game

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272865.40 in reply to 272865.39
Date: 8/14/2015 8:05:20 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
I did read your post #33, but the next on you posted while I was typing mine so I didn't read that one yet.

Phyr said "(I) Strongly disagree with the statement that blowing a team out has no effect on trainees getting 48+ minutes."

You said he was wrong and was spreading misinformatin right? But I showed you (and you agreed) that blowouts can effect 48+ minutes. Not in all situations, but there are situations where it affects 48+ minutes. So Phyr is not wrong, but I agree it is not necessary to avoid blowouts as a whole and blame everything on it.

I applaud your effort to explain how you can ensure blowouts do NOT effect 48+, because there are indeed other factors in play (which we both named in stamina/skill for position relative to the sub). This is important to know so we can avoid misunderstandings because people only tell 1 side of the story.

This is why I address you too, because it's not that blowouts have no effect, it's just 1 factor that combined with others has an effect. Some people say "I never had trouble with blowouts, so they do not affect 48+ minutes". That is wrong, because they only do not affect it in their situation, but it can in others. If we get too stuck on talking in absolute statements, the actual important information (you did great in explaining them) gets lost in between.

This Post:
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272865.41 in reply to 272865.34
Date: 8/14/2015 8:08:23 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Having a backup trainee still counts as training 3 players.

From: Phyr

This Post:
00
272865.42 in reply to 272865.39
Date: 8/14/2015 9:11:00 AM
Overall Posts Rated:
654654
BBs have admitted CPFDC is bugged. If it works for you, you do you bro. My Dutch friend answered the other part of your question.

Last edited by Phyr at 8/14/2015 9:18:30 AM

From: Phyr

This Post:
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272865.44 in reply to 272865.43
Date: 8/14/2015 10:05:44 AM
Overall Posts Rated:
654654
I don't agree with your stamina argument. My top two trainees have 2 ST and they have gotten 48+ minutes nearly every week for the last 5 seasons using strictly follow depth chart. The only games they haven't is because of foul outs. Maybe skills play a bigger role in it. Regardless of whether it is skills or stamina, the simple fact is that garbage time creates an opportunity substitutions and your trainee can be subbed out.

This Post:
00
272865.45 in reply to 272865.43
Date: 8/14/2015 10:07:12 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
I purposely don't use the word "cause" because I know it's not the cause, but it has an effect, since it happens more often/to a bigger extend in garbage time situations. Therefore it affects it.

From: Phyr

This Post:
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272865.47 in reply to 272865.46
Date: 8/14/2015 10:30:18 AM
Overall Posts Rated:
654654
Ok then what are we arguing about now?

From: GM-hrudey

To: Phyr
This Post:
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272865.49 in reply to 272865.44
Date: 8/14/2015 11:49:36 AM
Overall Posts Rated:
32293229
I don't agree with your stamina argument. My top two trainees have 2 ST and they have gotten 48+ minutes nearly every week for the last 5 seasons using strictly follow depth chart. The only games they haven't is because of foul outs. Maybe skills play a bigger role in it. Regardless of whether it is skills or stamina, the simple fact is that garbage time creates an opportunity substitutions and your trainee can be subbed out.


MI had a trainee in Utopia (32699067) who frequently had 47 minutes (or occasionally 46) in non-garbage time games despite all the other stuff being correct, and the guy coming in to replace him was not significantly better by any stretch, but his stamina was just so low (I think he started at atrocious, but I didn't track that in the training planner). I generally also didn't care that much about the lost minute, and his skills seemed to increase just fine.

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