I don't really think we're a million miles apart here as it might seem at first glance. I even agree that the free agents I'm talking about might not be enough.
I'd actually ignored the possibility of boosting training, because I just don't see the likelihood of an improvement to training. I was under the impression that the BBs were happy with training as is. Were there to be a significant change to training I'd be ecstatic. Both for my own team and the NT.
I would have liked it say three seasons ago, when I was getting ready to embark on my next challenge. It would help now too, of course.
I don't think boosting training would fix everything, either, unfortunately. I think that replacing a reasonable chunk of each draft pool with players along the lines of 15-20k salary, decently rounded 22 year olds would make the draft useful for teams *not* in the chase for the top prospect, when one worth a darn exists, and allows teams to still build somewhat internally without having to rely solely on training. There may be some balance issues with that specific salary range at the IV level - a manager in a mostly bot league who already has trainees could well pick up three players better than anyone else in the league in a single draft - but that's all implementation details.
I just like the training speed improvement as a major component because as things stand, it takes way too long for someone to notice a lack of supply and decide that they're going to capitalize on that opportunity. In the end, I suppose I'll always be one of those "if I want a specific player I have to plan on creating him myself" managers, but something that would allow the quality of available players to increase that still rewards managerial choice rather than just a straight player dump seems like the best avenue.