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48 minutes

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This Post:
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268489.35 in reply to 268489.19
Date: 3/30/2015 4:04:27 PM
Overall Posts Rated:
370370
Anyone want this thread deplaced to the Bugs forum ?

Clearly that's where it belongs, bug or not. Then Marin can say whether it's a bug and save everyone a lot of time and brain damage.

This Post:
00
268489.36 in reply to 268489.34
Date: 3/30/2015 10:18:31 PM
Overall Posts Rated:
6161
(And to Manon) Thanks for that. I do seem to remember the sub happened during free throws, because I was looking to see if there was an injury on the foul. It wasn't a garbage time situation. I've had no problems for several weeks.

This Post:
44
268489.37 in reply to 268489.30
Date: 3/30/2015 11:46:42 PM
Overall Posts Rated:
596596
Almost every time I've been able to get 48 by making that player the starter/backup/reserve, leaving all other reserve spots blank, and making any potential reserve players inactive (in other words, only have 9 players dressed out in the "Selected Roster"). There was one game where this still didn't work, and in the last minute a different position's backup subbed in for no apparent reason - and I guess this is the "bug." Otherwise this has been about 99% reliable. (But it's still not "strictly" following the depth chart.)


I've experienced this same 99% reliability when I aim to play my trainees 48+ minutes. Maybe sometimes they sub out for 30 seconds on a FT and only get 48 and not 48+. Even if it was only 90% of the time that it worked, I'd say that is still fairly 'strict', and not remotely 'vaguely' or 'loosely' following the depth chart.

In the end, the training is just about the same. I don't really understand what everyone is so fired up about.

This Post:
00
268489.39 in reply to 268489.38
Date: 3/31/2015 10:31:46 AM
Overall Posts Rated:
32293229
I often enjoy discussing minutiae and all the fun that entails, but this is pointless. Substitution patterns should be redone completely, in an ideal world. The manual's text could be cleaned up. Sometimes you just don't get 48 minutes and that is currently working as intended. The white zone is for loading and unloading only. Offer void where prohibited by law.

This Post:
00
268489.41 in reply to 268489.37
Date: 3/31/2015 12:02:19 PM
Overall Posts Rated:
6161
My final thought is, I felt better about this issue when a trainee who got <48 stilll popped. If the training penalty for being just short of 48 isn't too great, then it's not that big a deal. We all should know by now that 48 minute games are a gamble, "bug" or no bug.

This Post:
00
268489.42 in reply to 268489.41
Date: 3/31/2015 1:50:18 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14241424
It's pretty small, I believe you lose about 1% training for every 30 seconds of missed playing time (until 40 minutes, if you play less you lose more and more training).

This Post:
00
268489.45 in reply to 268489.44
Date: 3/31/2015 4:51:37 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14241424
Good idea, will see if I have some spare time to look up games (had one saturday). Thanks for looking up the numbers btw, I was on my phone.

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