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The Look Inside Tactic

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145294.31 in reply to 145294.28
Date: 6/1/2010 3:03:11 PM
Overall Posts Rated:
3333
Care to elaborate on these mighty designs?

This Post:
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145294.33 in reply to 145294.27
Date: 6/2/2010 8:19:14 AM
Overall Posts Rated:
1515
I didn't say I wanted my team to start playing like the Magic or Suns. I just wanted to know from the more experienced players here if it could be done with this game's engine.


My mistake.

My observations from long ago and today are that RnG is the newbie recipe for abject failure.

Myself, I plan to begin a lobbying effort for the GMs to add "Auburn Shuffle" to list of available offenses. That's what I would like my team to run. None of the current options comes close.

The Auburn Shuffle could be described as a slow-down version of 'Look Inside'. It is a patient offense that looks for layups, and eschews three's. So it is not Princeton, either. I want my team to hold the ball and cut to the basket; take time off the clock. Jump shots only if the patterns run can't bring a layup try.

Last edited by Your Imaginary Friend at 6/2/2010 8:26:48 AM

This Post:
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145294.35 in reply to 145294.32
Date: 6/2/2010 1:13:26 PM
Overall Posts Rated:
3333
But that's where you're wrong. The rules don't talk about specific tactics in any detail. There's no mention of how any particular offence is run or what kind of attributes are needed for what position. Which is just fine, that element of the unknown makes it more fun for the players.

But I wanted to know from other players what they thought of how a certain tactic works. And if a certain tactic from real life applied to this game. So if you know in greater detail how the look inside tactic functions, it would be helpful if you could share.

This Post:
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145294.37 in reply to 145294.36
Date: 6/2/2010 5:23:05 PM
Overall Posts Rated:
3333
Finally, a truly informative post. So that's how the engine is...at least the skeleton of it I suppose.

Thank you for taking the time to share.

You say the engine simulates the real game. If I can gain some further insight from you, how close would you say the engine is to actually nailing the real thing? Honestly, I'm just curious because I can imagine how difficult that must be.

This Post:
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145294.38 in reply to 145294.37
Date: 6/2/2010 11:42:12 PM
Overall Posts Rated:
460460
For a look at how close they get to the real thing, the developers have created this Folder:
(http://www.buzzerbeater.com/community/forum/read.aspx?fol...)

Why they don't close up shop, move to Vegas, and become billionaires is beyond me.
I'm just glad they haven't.

Once I scored a basket that still makes me laugh.
This Post:
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145294.39 in reply to 145294.38
Date: 6/3/2010 4:08:12 AM
Overall Posts Rated:
3333
That's really interesting. Why did they stop? It would be very interesting to see predictions for the Lakers Celtics series.

It looks like the engine does a good job with the eventual stats. Some of those games had correct player predictions that went against their season averages. That's pretty impressive.

This Post:
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145294.40 in reply to 145294.28
Date: 6/3/2010 4:35:45 AM
Overall Posts Rated:
3131
I'm trying to pad the stats for my player so he wins MVP. He's going to play 48 minutes at SF against at team with two crappy SFs that I can exploit, and defend at C so he can grab more rebounds. I'm playing inside tactics because of his atrocious jump range. Which offense will give him the most shot opportunities (he's my best player so the ball will go to him anyway)?

Jump Shot: strong ↑ Jump Range: atrocious
Outside Def.: average Handling: average
Driving: proficient Passing: awful
Inside Shot: strong Inside Def.: respectable
Rebounding: average Shot Blocking: respectable
Stamina: average Free Throw: proficient

Experience: atrocious

Ding.
This Post:
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145294.41 in reply to 145294.39
Date: 6/3/2010 9:15:57 AM
Overall Posts Rated:
460460
I think that they are very very busy.

Once I scored a basket that still makes me laugh.
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