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Help - English > Proof ID doesn't really matter, but SB kinda does.

Proof ID doesn't really matter, but SB kinda does.

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From: Robard

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271649.30 in reply to 271649.27
Date: 7/29/2015 2:52:35 AM
Overall Posts Rated:
301301
Lowering number of shots attempted by big men still isn't full success of defence because other player still can score. And please imagine what can happen in scenario like this. If your the best shotblocker is C, 2nd is PF and subsequently SF, SG and PG and the best inside scorer of opponent is PG, and next SG, SF, PF and C in that order then your SB will do opponent a favor.
So you need to always set the best shotblocker against the best opponent's inside scorer or you should have all player with the same SB, and it's impossible, escpecially if you train SB.
Meanwhile there is no problem with ID because it works as team stat, not as head to head like SB.


ID works as a team stat?
Does that mean a high ID C improves the ID of a PG in M2M defense?
My experience does not support this. I would even say ID is purely head to head while SB enables help defense on a much higher scale than ID.

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271649.32 in reply to 271649.31
Date: 7/29/2015 5:55:54 AM
Overall Posts Rated:
301301
If thats the case then how about OD? Do 4 OD 20 PG to PF increase the OD of that OD 1 C that defends the opposing SG who plays on C at patient and still scores 70?
Or is ID different than OD in this regard?
I have seen good IS PG to SF running circles around high ID low SB big man at LI when their opposing m2m defenders had lowish ID, so i am not convinced.

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271649.34 in reply to 271649.33
Date: 7/29/2015 7:38:55 AM
Overall Posts Rated:
301301
Ok, you define the concept of defending passes and thus lowering the opponents flow as team defense...fine.
Thats quite different from increasing the OD rating of a defender once he has to defend a jump shot.

But i agree, seen this way, OD does have a team defense effect.
I do not, however, see the same to be true for ID. ID does not significantly reduce flow and the reduction of foul rate is a myth in my opinion. Players with, relatively to their opponents, low ID will be seen by the game engine as sort of "weak link" and will have to defend more shots, thus commit more fouls.
Foul rate is not fouls per game but fouls per defensive action and the latter can be significantly reduced if they know how to block. To reduce "foul rate" by adding extensive ID is just silly because the game engine avoids taking shots vs this player and turns to an other match. Sure, the "foul rate" of this player will go down, on the expense of another player who will foul more.

This Post:
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271649.36 in reply to 271649.35
Date: 7/29/2015 11:53:28 AM
Overall Posts Rated:
301301
I agree with most of this although this is not a good example to compare defense limited shot selection when one of them plays a slow and the other a fast offense. (Codemasters has plenty of SB by the way, which is probably the reason he shot better)

My point (to clarifiy that) was that:
1. I dont think that ID is much of a team stat. If you have a C with ID 20 and a PF with ID 10, this will not decrease the game flow of the opposing IS 15 C and PF, it will just shift all the shots to the PF compared to ID 15 each.

2. While i agree that lesser flow limits the number of fouls, i still dont think there is a direkt correlation beween individual ID and total team fouls.