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Suggestions > Player ability bonus on offense
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Player ability bonus on offense
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CrazyEye (2)
LA-seelenjaeger (12)
Manouche (6)
B.B.King (3)
Kukoc (12)
Dave Studd (11)
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GM-hrudey (1)
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From:
Dave Studd
To:
rcvaz
This Post:
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194736.3
in reply to
194736.2
Date: 8/21/2011 1:28:57 PM
Overall Posts Rated:
6
I mean a players ability(skill) is one thing, to use that ability in a given type of offense(like run and gun compared to motion) is another. You can imagine that a player is great at running and shooting long distance, but the offense calls for the player going inside(or even mid-range) for most of the plays. Some have the ability to do that, but most don't and not able to adjust even if they have a great set of skills. So even a player with a lower ability can play better if the offense(or defense) fits him.
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From:
Kukoc
To:
Dave Studd
This Post:
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194736.4
in reply to
194736.3
Date: 8/21/2011 1:35:56 PM
Overall Posts Rated:
1336
This is a bad suggestion. This would create "use one tactic or suck badly" teams. Pointless suggestion imo.
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From:
LA-seelenjaeger
To:
Kukoc
This Post:
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194736.5
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194736.4
Date: 8/21/2011 3:25:16 PM
Overall Posts Rated:
1369
I think it would be interesting... you have a team of 12 players with all different abilities, and you have to choose which "horse you´d like to ride"
Zwei Dinge sind unendlich, die Dummheit und das All...
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From:
Kukoc
To:
LA-seelenjaeger
This Post:
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194736.6
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194736.5
Date: 8/21/2011 4:27:04 PM
Overall Posts Rated:
1336
Eventually it comes down to teams owning one tactic players. You have 4 starters suitable for run and gun. You would not buy an inside spec guy from TL now would you? Owning 5 different spec players as starters, makes you a lot weaker, than a team that has 5 starters suitable for one offence. Eventually it will create a distortion on the TL (if users lean on one offence more than others).
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From:
LA-seelenjaeger
To:
Kukoc
This Post:
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194736.7
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194736.6
Date: 8/21/2011 4:31:25 PM
Overall Posts Rated:
1369
Well, it makes you easier to scout once your players all have the same special offense. I am switching lineups and offenses all the time to some degree, so I guess I´d try to get at least two different offense thingies going for my team.
Actually, if the bonus is small enough to not blast games but simply add a little (like .2 gameshape bonus in that very tactic) it could be quite fun.
Zwei Dinge sind unendlich, die Dummheit und das All...
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From:
Dave Studd
To:
Kukoc
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194736.8
in reply to
194736.6
Date: 8/21/2011 6:22:18 PM
Overall Posts Rated:
6
Well, it doesn't have to be one tactic. It could be 2 or maybe up to 3 types of offenses that they are more suitable to. Not as much to take away from the game, but just a little bit more strategy to think about when you decide on the starter/backups and the type of offense you run. Imagine a player has one type of offense they are good at with a high level of ability and the other has 3 types of offenses with a lesser degree of ability. Who do you get and would that one be right for the team. As we all know, a group of superstars is not going to win a championship but getting the right pieces on your team is what makes you win.
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From:
CrazyEye
To:
Dave Studd
This Post:
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194736.10
in reply to
194736.8
Date: 8/22/2011 7:10:15 AM
Overall Posts Rated:
959
but you need all player with the same combinations, or same two tacics in their profile.
Could you by that, i think that would be quite difficult. And you had to consider the strength already at a trainee stage, because with the skills player already are specialised to some tactics where they would perform better then with others.
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From:
Kukoc
To:
Dave Studd
This Post:
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194736.11
in reply to
194736.8
Date: 8/22/2011 9:01:03 AM
Overall Posts Rated:
1336
It's kind of sounding like: "let's make player one play great on tuesday, player 2 on thursday, player 3 on saturday". You should play some players on a given day where they get a bonus. With your suggestion, you remove more strategy instead of gaining more tactical options. You would have one best strategy because of player suggested offence and rest would be suboptimal every time.
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From:
Dave Studd
To:
CrazyEye
This Post:
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194736.12
in reply to
194736.10
Date: 8/22/2011 10:46:15 AM
Overall Posts Rated:
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Yes, that is what I am getting at. You would have to do that which adds to who would be the right fit for your team and not just the best player available. When you look at it, it is pretty impossible for a player to be equally skilled at every single offensive or defensive set there is.
I understand what you mean, but how about(which I even think is impossible to do in this game) for a player to "learn" to be skilled(i.e. your players that are drafted) from the amount of time they play in offensive and defensive sets by the amount of games they play in it.
But, I really don't know how often div I and div II leagues change their tactics. If they change often, I can understand why it doesn't work. My guess they use one tactic more than the others combined.
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From:
LA-seelenjaeger
To:
Kukoc
This Post:
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194736.13
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194736.11
Date: 8/22/2011 10:49:29 AM
Overall Posts Rated:
1369
Only if you build your team like that. You might aswell build a team which can play 4-5 different tactics with different lineups and "only" two (then key) players getting their bonus that night.
I doubt that a team getting bonus on 5 positions while beeing predictable is better than a team able to play 4 offenses with "only'" two guys getting their bonus while the team is unpredictable.
Zwei Dinge sind unendlich, die Dummheit und das All...
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