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Private League 6 (thread closed)

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This Post:
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184241.298 in reply to 184241.294
Date: 5/14/2011 12:53:56 AM
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When (and that's a big when, trust me, it took me over a year and it's the same for many of my friends) you get in, you can never get out.... O_o

This Post:
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184241.299 in reply to 184241.298
Date: 5/14/2011 1:12:25 AM
Overall Posts Rated:
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What do you mean by when you get in? Do you mean when you start studying law? Or do you mean when you start working for a law firm once you've graduated from law?

This Post:
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184241.300 in reply to 184241.290
Date: 5/14/2011 3:19:27 AM
Overall Posts Rated:
372372
Possessions are limited in a game, because the time is limited. There is no question about that. There is never an unlimited amount of possessions in a game of basketball. It's just simply not possible.

Because their are a limited number of possessions, keeping a player to 1-17 is more beneficial to your team than what 0-8 is. that's not to say 0-8 isn't a good job, it just means 1-17 is a better job.

Sorry but that is simply wrong. Time is limited (even though it really isn't because theoretically you can have an unlimited number of overtimes), but the possessions are not limited. I refer you back to my example with the numbers. Are you saying there is a limited amount of numbers between 1 and 3? There is an unlimited number of numbers between any 2 numbers, just like there is an unlimited number of potential possessions between any increment of time.


Possessions are limited, dut to the time restraint. We're not talking about unlimited overtime periods, we're talking about a 48 minute game (that's the amount of time that was played in the game in question).

Anyway, back to my point. Time limits the number of possessions available. Fact. Let's take an extreme (and completely absurd) example - in a game of basketball it's simply not physically possible to have more than one possession per second (it's arguable that's even possible, but we will digress). Given a 48 minute game, that limits the number of total possessions available to 48 x 60 = 2,880 possesions in a game (completely ridiculous, but I'm using it only as an example). 2,880 becomes the limit as it is physically impossible to have anymore possessions in a 48 minute game.

We are bound but what is actually physically possible! There can't be an unlimited number of possessions, given the time constraints, as it is not physically possible.

This Post:
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184241.301 in reply to 184241.300
Date: 5/14/2011 4:05:54 AM
Overall Posts Rated:
522522
Bah you completely ignored what I wrote.
Let me try again.
Consider the number 1 and 2. Now how many numbers are between 1 and 2? The answer is there is an infinite amount.
In the same way, the number of possessions in 48 minutes is infinite because between any 2 possessions it is possible for there to be another possession. Simple fact.

So possessions are not limited by time restraints. I agree that in a real basketball game it is impossible to be switching possession every second, but in a simulation it is not impossible as it is based on probability.

You said the limit is 2,880 possessions, but why can't there theoretically be 2 possessions every second? Or 3 possessions? Or 10 possessions? There is no limit.

This Post:
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184241.302 in reply to 184241.301
Date: 5/14/2011 4:09:15 AM
Overall Posts Rated:
345345
You're being unrealistic now, so there's no point.

Speak BASKETBALL terms, not mathematics.

This Post:
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184241.303 in reply to 184241.301
Date: 5/14/2011 4:17:23 AM
Overall Posts Rated:
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The original question was in a game of BASKETBALL which is more beneficial to your team: a defender holding an opponent to 0-8 shooting, or 1-17 shooting? We're talking real basketball, not a simulation; therefore we are limited to what is physically possible. I think everyone will agree 10 possessions per second is physically impossible.

Sure, I could simulate a game with 10 possessions per second if I wanted to. But why would I? It wouldn't resemble a basketball match even in the slightest, so we wouldn't even be having the original discussion in the first place.

The number of possessions in a game are limited, given there is a time restrain in place. It's a statement of fact, not an opinion.

This Post:
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184241.304 in reply to 184241.303
Date: 5/14/2011 4:20:11 AM
Overall Posts Rated:
5757
1-17 easily. If somebody is missing 16 shots, somebody else isn't making shots. Easy choice.

This Post:
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184241.305 in reply to 184241.302
Date: 5/14/2011 4:21:32 AM
Overall Posts Rated:
522522
You're being unrealistic now, so there's no point.

Speak BASKETBALL terms, not mathematics.


But the simulation is based on mathematics. My point is simply that because there isn't a limited number of possessions, then it doesn't matter how many possessions are wasted, it only matters how many possessions succeed in points.

This Post:
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184241.306 in reply to 184241.303
Date: 5/14/2011 4:23:39 AM
Overall Posts Rated:
522522
No the original question was in regards to buzzerbeater (a basketball simulation).
If we are talking about real life then sure it is limited, but in BB there is no limit to possessions.

This Post:
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184241.307 in reply to 184241.304
Date: 5/14/2011 4:24:17 AM
Overall Posts Rated:
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But 1-17 lets 2 points through, 0-8 lets 0 points through.

This Post:
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184241.308 in reply to 184241.306
Date: 5/14/2011 4:42:21 AM
Overall Posts Rated:
372372
It's a basletball question. That's the context everyone has based their answer on.

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