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2 Q'sHigh DMI and Age

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152175.28 in reply to 152175.27
Date: 7/23/2010 6:26:35 AM
Overall Posts Rated:
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But you are basing all your theorycraft on salary -> thus GS 9 @ 10xsalary still gives you no information about how evenly the players skills are distributes.
The only thing DMI actually helps you with, in relation to salary is training. That is also the only thing I use DMI for.

From: CrazyEye

This Post:
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152175.29 in reply to 152175.28
Date: 7/23/2010 6:36:26 AM
Overall Posts Rated:
959959
The only thing DMI actually helps you with, in relation to salary is training. That is also the only thing I use DMI for.


if you track the Dmi of your (non trained) players a bit, you could make a good guess about their sub in GS which could help you to find the best lineup.

Also mayn beginners get the tipp to play the highest salary players at the beginning till they have a feeling for the importance of the skills, i believe the DMI is also at this point the better choiche because the reflection of GS isn't bad.

This Post:
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152175.30 in reply to 152175.28
Date: 7/23/2010 7:35:14 AM
Overall Posts Rated:
4040

But you are basing all your theorycraft on salary -> thus GS 9 @ 10xsalary still gives you no information about how evenly the players skills are distributes.

I will repeat myself one last time and then I am done with this thread...

What I said is I believe you can use DMI as a guide to work out the approximate effect that gameshape and its sublevels will have on a player for scouting purposes. I have never claimed it to predict a players skill, only that it can be used as an indication of the strength on match day. I have said several times that it is not an exact scouting tool, but it is useful and I believe it to be the most useful available.

This has got out of hand with people thinking that I am claiming to have cracked the game engine through DMI and its relativity to gameshape and salary. I am tired of trying to explain the same thing time and time again.

This Post:
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152175.31 in reply to 152175.30
Date: 7/23/2010 9:11:10 AM
Overall Posts Rated:
459459
First of all, using all caps in the forums is not allowed. Thanks for respecting the rules of the forums.

No. What you said was this:

So in saying that, not only would I say DMI is an indicator of how good a player is, but I would say it is the single best indicator available!


I disagreed with that statement. Had you said,
"What I said is I believe you can use DMI as a guide to work out the approximate effect that gameshape and its sublevels will have on a player for scouting purposes. I have never claimed it to predict a players skill, only that it can be used as an indication of the strength on match day. I have said several times that it is not an exact scouting tool, but it is useful and I believe it to be the most useful available."
I wouldn't have even replied to this thread.

Moving forward, I don't use it because it is enough for me to see a guy's GS. I don't do my scouting based on salary, and DMI is a multiple of salary*GS, so for me it is enough to look at his GS. You have a valid point about reading the sublevels from DMI, maybe. The training variability and unknown factor must be taken into account and that makes it a bit less of a sure thing, along with the fact that it can swing from at least 2.6*S (my lowest respectable this week) to 4.0*S(my highest respectable) or that a proficient player can be 7.71*S and a strong player can be 8.9*S. This leads me to believe that it is far more random than you believe it to be.


Once I scored a basket that still makes me laugh.