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This Post:
00
171550.26 in reply to 171550.25
Date: 1/24/2011 12:24:57 AM
Overall Posts Rated:
168168
looking at BS again... i got quite put off...

hate the interface... = =

This Post:
00
171550.27 in reply to 171550.19
Date: 1/24/2011 12:25:38 AM
Overall Posts Rated:
00
U will bcome our big opponent in the future in BS.. XD hahaha

This Post:
00
171550.28 in reply to 171550.25
Date: 1/24/2011 4:00:57 AM
Overall Posts Rated:
66
Bahaha... BS have a lot of features have to learn lol, like when I first started BB.

Last edited by Vandar at 1/24/2011 4:13:20 AM

From: Dendimon

This Post:
00
171550.29 in reply to 171550.28
Date: 1/24/2011 4:48:05 AM
Overall Posts Rated:
55
lol...

BS now only have have around 40 active users....whereas BB have 100+ active users.....

to BS newbies..... yea it can be quite boring to face bots almost every match in the lower leagues....but once u get in the NBL....then it would be more competitive....and harder...

From: Sparkle

This Post:
00
171550.31 in reply to 171550.30
Date: 1/26/2011 9:22:46 AM
Overall Posts Rated:
2525

This coming from a person who won the MBBA in his first season in BB.. Now now if you don't call that instant gratification, I don't know what else you can call that. BB used to be the most "instant gratification" simulation game I've ever played...

Well, what I said above is true in the sense that Spaz and I joined BB in season 3, when the MBBA was started. Gotcha :P


I would debate your definition of 'instant gratification'.

'Instant gratification' would mean gratification NOW. As in right now. Games like Counterstrike or DotA can be put into instant gratification. You shoot, tag a kill and it's added to your score. Instant gratification. You feel good. And with each kill, your reward of feeling good keeps coming. Each game lasts a couple of hours, You finish, you go home. Tomorrow you start a new one.

BB isn't like that. BB, essentially requires planning and execution for about 4 months, which is the length of a season. Even training gratification isn't instant. You plan for your matches on 3 days a week, watch and analyze them during those 3 days and reap your rewards (Or frustration at being one minute short of full training) AT THE END OF THE WEEK. The time between your players accumulating those minutes (Match time) and you getting your training reward (Training update) can be called gratification lag time (one week). If you're gunning for the MBBA title, the time between your first game and the end of the season finale is the gratification lag time. Which is 4 months in this instance and represents the time between you first putting effort to when you finally see reward.

In a lot of games, it is this lag time that sees most players leave the game. DotA barely has any lag time, you set out to kill another hero and BOOM! It's done, sometimes within a few minutes. In BB, this can be in days and it is here that boredom sets in. Nobody thinks of quitting when their team is having a close game on court, most quit when there's nothing to do for a few days and they just get bored.

This Post:
00
171550.33 in reply to 171550.5
Date: 1/29/2011 6:09:02 AM
MightyMice
III.3
Overall Posts Rated:
495495
Second Team:
CrazyCrabs
Oh... Don't really have time to play anymore online games... BB has really turned from a game which I can log in twice a week to a game I need to log in at least once a day... Haven't touched HT and Cyberdunk for a very long time >.<

are you still in HT? I am seeking some flags...

This Post:
00
171550.35 in reply to 171550.34
Date: 1/30/2011 11:43:08 AM
MightyMice
III.3
Overall Posts Rated:
495495
Second Team:
CrazyCrabs
Yea I am. Just hit me up. Malaysia BuzzerBeater Association.

Next friendly? (I already arranged this week)

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