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Training Simulator

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302291.2 in reply to 302291.1
Date: 11/25/2019 9:18:39 PM
Overall Posts Rated:
4545
I've been using the sim a lot lately so I can tell you how I've been setting it up. Other users might have other methods, but below is how I've set it up.

1. Go to the Player Input sheet and select "SET YOUR LINEUP" Option.

2. In BB go to one of your upcoming games Set Lineup in the Schedule.

3. If your tactics view is Allstar, you should see Show/Hide Skills Table under your lineup selection. Click that and copy the players and their skills you want to sim.

4. Paste the player info into the Player Input sheet. You'll need to type in Age, Height, and Potential values.

5. Go back to the Training Calculator sheet and select your Trainer Level.

6. If the copy of the sim you have is old, the dates for the training weeks are going to be all crossed out. So next to Week 1 of the first season input 11/22/19 and the rest of the dates will update.

7. Now you should be able to select the training for your players and see the effect in the Training Results.

Using the sim should give you a rough idea if your expectations for training that season are realistic and help you figure out how to hit that target.

Elasticity refers to the increase a skill can receive based on the level of other certain skills. For instance, Inside Defense affects Inside Shot. Let's say you have a 7'0" 18 y/o trainee. Training single position IS for that trainee increases his IS by 0.61*. But if the trainee's ID is higher than his IS, he receives a slight increase in skill points. So if the trainee's ID is 10 and IS is 7, training IS would increase the trainee's skill by an additional 0.0289* points. The higher the difference between ID and IS skills, the greater the additional training. This is vital since trainees receive reduced training as they get older. Setting up elastics helps minimize the training drop off and allow you to get the most value out of training.

*The values I'm using are estimates and could be off.

Last edited by glasschimera at 11/25/2019 9:21:02 PM

From: klastes
This Post:
00
302291.4 in reply to 302291.3
Date: 11/26/2019 12:22:21 PM
Overall Posts Rated:
44
Hi guys, let me ask you 2 questions related with training/trainer:
1.do trainers have sub-levels the same way players do?
2. do I get any penalty (f.e in a fun survey) for hiring new trainer?I want to hire the trainer with the same level as I have now, and I can see they are cheaper on the market than mine current trainer.
Thanks

From: Apex

This Post:
00
302291.5 in reply to 302291.4
Date: 11/26/2019 2:17:50 PM
Atelier
IV.13
Overall Posts Rated:
423423
1. If they did we'd have very little way to actually know or test this since training already has way too many variables associated with it.

2. It does not impact fan survey at all however there is a firing cost for the old trainer which is the salary he would have gotten paid on the monday of that week

This Post:
00
302291.7 in reply to 302291.6
Date: 11/26/2019 5:31:49 PM
Overall Posts Rated:
4545
1v1 guards might be the better option for bigs depending on the starting skills. Higher training in JS and HA allows you to get training out of the way faster for OD and PA. Assuming inside skills are relatively the same, there is an order to train them that gets the most out of elastics. ID first, RB second, and IS third. The increase is small but it's still an increase. But I agree that it doesn't mean training 1 skill to 17 when the others are still sitting at 7-8.

This Post:
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302291.9 in reply to 302291.8
Date: 11/26/2019 7:48:43 PM
Overall Posts Rated:
4545
JS has no impact on OD and PA and whether it's guards or forwards 1v1 yields the same amount of HA and DR training (the only difference is that all secondary training go to JS in 1v1 guards, while it's split 50/50 between JS and IS in forwards)

I agree that JS has no impact on OD/PA. I meant to include that as having an impact on IS. I disagree that 1v1 trains the same amount of HA and DR. 1v1 guards trains more HA for bigs. 1v1 forwards trains more DR. 1v1 guards also trains a significant amount of JS reducing the need for JS training later on and allows you to focus on inside skills.

ID is pulled by IS and SB, trains ID+IS/SB secondary
IS is pulled by ID and JS, trains IS+ID/JS secondary
RB is pulled by IS and ID, trains RB+IS/ID secondary

Cross training and elastics are not the same thing.

ID is affected by IS and SB. Higher IS has a positive effect, while higher SB has a small negative effect.
IS is affected by JS, OD, ID, and RB. Higher JS, ID, and RB has a positive effect, while higher OD has a small negative effect.
RB is affected by ID and JR. Higher ID is positive and higher JR is negative.

That being said, all of this is theoretical based on data put together by BB users. So we could both be wrong.

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