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Stamina vs. Game Shape

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This Post:
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249862.2 in reply to 249862.1
Date: 10/8/2013 10:31:37 PM
Overall Posts Rated:
6969
In a sense, they are similar, as they both affect how well a player plays. There's quite the difference though, GS affects how well, while Stamina affects how long.

GS - the better the GS the better a player plays. If there were two players with the exact same skills but one what at 7 GS and the other at 9, then the one with 9 would play better. In simple terms you can think of GS as a booster or multiplier of your player's current skills. Keep in mind it will apply to all (2 or 3) games that week.

Stamina - the higher it is the longer a player can play a match at their current level. So stamina has a max level of 9 (iirc) and it slowly decreases as the season goes by, the higher it is, the faster it decreases (so I've heard). The higher the stamina, the longer your player can play without a degradation in his performance. Example: Player 1 with 9 stamina could go all 48 minutes and his performance throughout the game will stay roughly the same, meanwhile, Player 2 with 3 stamina could go all 48 minutes but as the game progresses you will notice more missed shots, more turnovers, less rebounds etc. This is the degradation in performance

Hope that helps!

This Post:
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249862.6 in reply to 249862.5
Date: 10/10/2013 5:44:28 AM
Overall Posts Rated:
419419
Also, a high ST player can play more minutes per week and not lose GS.

From: Mr J

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249862.8 in reply to 249862.7
Date: 10/10/2013 6:55:24 AM
Overall Posts Rated:
441441
One tiny thing I would add to all the great info here is this: if you are looking to train either, it is a no-brainer that it should be stamina and not GS as the latter can be improved through good minute management where as stamina can only be improved through training it...

...and training GS, of course, is usually only done leading into or during finals...

...many mangers just train stamaina once or twice a season (allstar break and end of year) or Stamina during one of these and FT the other...

:-)

Last edited by Mr J at 10/10/2013 6:56:39 AM

This Post:
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249862.9 in reply to 249862.7
Date: 10/10/2013 7:13:00 AM
Overall Posts Rated:
419419
Two full 48-minute games? No, but a high ST player is less likely to drop GS playing 72-75 minutes than a low ST player. Also, he needs more minutes in order to improve GS than a low ST player.

This Post:
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249862.11 in reply to 249862.10
Date: 10/10/2013 12:13:11 PM
Overall Posts Rated:
419419
Ι've never experienced that, although I have/had players with 8-9 ST. Maybe that's because my subs have good ST too? I use Strictly Depth Chart, which option do you choose? Maybe you put 1 sub for 2 positions?

This Post:
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249862.12 in reply to 249862.11
Date: 10/10/2013 12:39:56 PM
Overall Posts Rated:
32293229
Ι've never experienced that, although I have/had players with 8-9 ST. Maybe that's because my subs have good ST too? I use Strictly Depth Chart, which option do you choose? Maybe you put 1 sub for 2 positions?


Can you link to some of the games where you're not experiencing that, because I've gone through all of your competitive games this season and half of last so far, and every game you have at least two players with 40+ minutes (except one game where you only have 1, though because your SF and another player who were at 36 and 35 stopped playing in the fourth because of garbage time). My experience is pretty much identical to socks' - I've had players in the past who were almost identical, both of whom had 7+ stamina, and whichever was listed as the starter would play 40 minutes or more unless there was an injury/foul out/garbage time.

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