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2 Q'sHigh DMI and Age

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152175.19 in reply to 152175.18
Date: 7/22/2010 3:50:21 AM
Overall Posts Rated:
4040
It is obvious which player is who or else you wouldn't use it in your arguement. Fact remains however, that can't discredit my theory as we do not know the DMI of the players in every match, nor that of their opponents as it changes from week to week. And if anything your example is saying that the best rounded player is best everytime? Wouldn't that mean that if my calculations work (which you have not shown how they don't) that by preparing for a well rounded player, you are going to be better off if the player does have 1 very high skill and the rest mediocre? If so, as long as you can cover a balanced skilled player in the equation, I would say that you have covered the worst case scenario and almost guarantee a good result. And looking at those stats you could never predict the players exact skills. If both have had proficient gameshape and either one drops to strong, then with skills that close you would say gameshape would have a massive factor in the matchup.

I really don't understand what grounds you are trying to say my theory is wrong on? So far your only arguement is that a player that is well rounded will beat a 1 skill wonder, which you will find I have said several times that the best you can do is assume just that. And just because you have done "okay" without it as a scouting tool, does not mean it isn't effective!

This Post:
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152175.20 in reply to 152175.19
Date: 7/22/2010 5:04:40 AM
Overall Posts Rated:
459459
If you see a guy with 380000 DMI at GS 9 and you say to yourself, 'Oh my player at GS 9 is 540000... I'm gonna run my offense to exploit that mismatch" and it turns out that your opponent's guy is the MUCH better player even though he has lower salary and DMI, you're going to have problems.

Like I said, if it works for you, great. You seem to be having middling success so far.

Once I scored a basket that still makes me laugh.
This Post:
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152175.21 in reply to 152175.20
Date: 7/22/2010 7:16:00 AM
Overall Posts Rated:
4040
If my 540000 DMI player has a massive has 1 over the top skill, I know that he is a player that is suited for one role and one role only. Its much easier to scout your own players.

This Post:
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152175.26 in reply to 152175.22
Date: 7/22/2010 10:29:36 PM
Overall Posts Rated:
459459
Actually if you can expect to be in a league where everyone has roughly similar players

Would that it were so... Actually in our PL I would say the players are fairly even. I haven't used DMI as a scout tool in that, but maybe this week I will give it a try.
According to Pablo Ignatio Martinez the figures are 7*salary at strong and 3*salary at respectable.
Due to injuries etc. I happen to have a number of really crappy game shapes on my team at the moment and I would guess that respectable is closer to 4*S, average is closer to 3*S, and mediocre is aboutr to 2*S.

How looking at DMI is any different from looking at GS is a mystery to me still, since A) the number is "give and take" and it is dependent on salary as well, which we know is a poor indicator of a player's on-court performance. I suppose if you had reams of data and could accurately predict GS sublevels using it, it might be more helpful (And I admit that it is helpful to some as is) but I haven't ever taken GS sublevels into account in my scouting preparations.

Once I scored a basket that still makes me laugh.
This Post:
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152175.27 in reply to 152175.26
Date: 7/23/2010 2:36:27 AM
Overall Posts Rated:
4040
I can't believe how hard it is to explain such a simple theory...

I would guess that respectable is closer to 4*S, average is closer to 3*S, and mediocre is aboutr to 2*S.

That is why I said it is "around" the figures I stated. Do the math against all players on your list. You will see that they differ due to sublevels. You do have a player whose is respectable with a DMI pretty much on 4x the salary. Your other respectable is pretty much 3x. So that would factor a 10% swing in skill with the same gameshape if they did have the same skills. Same rules apply for all levels of gameshape with the higher levels being greater affected than the lower ones.

How looking at DMI is any different from looking at GS is a mystery to me still, since A) the number is "give and take" and B) it is dependent on salary as well, which we know is a poor indicator of a player's on-court performance.

Looking at DMI any differently from gameshape is the whole thing I have been trying to explain, yet you don't look past the fact of a players skill. So...
A) The number is "give and take" according to sublevels. I don't know how many times I have to repeat that. I have repeated that many times in this thread, this is the second time in this reply alone and I know that I will have to do it again.
B) YOU DO NOT HAVE ACCESS TO AN OPPOSITION PLAYERS SKILL THEREFORE CANNOT FACTOR INTO YOUR SCOUTING. This thread is about DMI and its ability to predict strength... NOT SKILL! It is about predicting a players skill according to the effect current gameshape has on your opponent assuming (which is all you can do) his skills are balanced according to salary!

I suppose if you had reams of data and could accurately predict GS sublevels using it, it might be more helpful (And I admit that it is helpful to some as is) but I haven't ever taken GS sublevels into account in my scouting preparations.

Once again, if you divide a players DMI by his salary you get a number that is relative to his gameshape. How is that not an accurate (provided the player has not been trained in which it would still serve the same purpose of showing the players relative strength) calculation of gameshape sublevels? This is not about some program that claims to predict the absolute foolproof system of scouting. You challenged my theory of DMI being one of the best indicators of strength available when you have not only never bothered to look into it, but you are looking for some bigger picture to prove me wrong when my theory is so simple that anyone could use it... Just because you have never taken GS sublevels into account, does not mean that it is not an effective tool!

Last edited by Pablo Ignatio Montoya at 7/23/2010 2:37:16 AM

This Post:
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152175.28 in reply to 152175.27
Date: 7/23/2010 6:26:35 AM
Overall Posts Rated:
13361336
But you are basing all your theorycraft on salary -> thus GS 9 @ 10xsalary still gives you no information about how evenly the players skills are distributes.
The only thing DMI actually helps you with, in relation to salary is training. That is also the only thing I use DMI for.

From: CrazyEye

This Post:
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152175.29 in reply to 152175.28
Date: 7/23/2010 6:36:26 AM
Overall Posts Rated:
959959
The only thing DMI actually helps you with, in relation to salary is training. That is also the only thing I use DMI for.


if you track the Dmi of your (non trained) players a bit, you could make a good guess about their sub in GS which could help you to find the best lineup.

Also mayn beginners get the tipp to play the highest salary players at the beginning till they have a feeling for the importance of the skills, i believe the DMI is also at this point the better choiche because the reflection of GS isn't bad.

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