I can't believe how hard it is to explain such a simple theory...
I would guess that respectable is closer to 4*S, average is closer to 3*S, and mediocre is aboutr to 2*S.
That is why I said it is "around" the figures I stated. Do the math against all players on your list. You will see that they differ due to sublevels. You do have a player whose is respectable with a DMI pretty much on 4x the salary. Your other respectable is pretty much 3x. So that would factor a 10% swing in skill with the same gameshape if they did have the same skills. Same rules apply for all levels of gameshape with the higher levels being greater affected than the lower ones. 
How looking at DMI is any different from looking at GS is a mystery to me still, since A) the number is "give and take" and B) it is dependent on salary as well, which we know is a poor indicator of a player's on-court performance.
Looking at DMI any differently from gameshape is the whole thing I have been trying to explain, yet you don't look past the fact of a players skill. So...
A) The number is "give and take" according to sublevels. I don't know how many times I have to repeat that. I have repeated that many times in this thread, this is the second time in this reply alone and I know that I will have to do it again. 
B) YOU DO NOT HAVE ACCESS TO AN OPPOSITION PLAYERS SKILL THEREFORE CANNOT FACTOR INTO YOUR SCOUTING. This thread is about DMI and its ability to predict strength... NOT SKILL! It is about predicting a players skill according to the effect current gameshape has on your opponent assuming (which is all you can do) his skills are balanced according to salary!
I suppose if you had reams of data and could accurately predict GS sublevels using it, it might be more helpful (And I admit that it is helpful to some as is) but I haven't ever taken GS sublevels into account in my scouting preparations.
Once again, if you divide a players DMI by his salary you get a number that is relative to his gameshape. How is that not an accurate (provided the player has not been trained in which it would still serve the same purpose of showing the players relative strength) calculation of gameshape sublevels? This is not about some program that claims to predict the absolute foolproof system of scouting. You challenged my theory of DMI being one of the best indicators of strength available when you have not only never bothered to look into it, but you are looking for some bigger picture to prove me wrong when my theory is so simple that anyone could use it... Just because you have never taken GS sublevels into account, does not mean that it is not an effective tool!
Last edited by Pablo Ignatio Montoya at 7/23/2010 2:37:16 AM