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Season 43

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From: Mo Dat

This Post:
00
294818.18 in reply to 294818.17
Date: 10/05/2018 22:08:43
Overall Posts Rated:
88
It will be an interesting finish. It's tough figuring out how to train guys and win games. I think I was focusing too much on training in the middle of the season and it might cost me a playoff spot.

At least it makes for an interesting final game. Good luck everyone.

From: lvess

This Post:
11
294818.19 in reply to 294818.18
Date: 10/06/2018 20:46:54
Delaware 87ers
III.3
Overall Posts Rated:
212212
I spent the past couple seasons doing 1v1F training before moving on to guard skills the end of last year and this year.

I was very surprised by how much more competitive I was with the guard skill training vs. 1v1F.

I do wonder though whether that is due to skills like OD, etc, being overpowered in the game engine so even a few pops makes a big difference.

From: Ulric

This Post:
00
294818.20 in reply to 294818.19
Date: 10/06/2018 23:21:50
Overall Posts Rated:
33
Thinking I lost an extra 4-5 games this season from my 1v1 training. Though, they could also be because the other teams are better.

I think part of the problem with 1v1 is that you're running 2 iffy starters vs. only 1 with most other stat training. Though, it does depend on how built the players are. 1v1 with guys in their last year or 2 of training shouldn't matter to much. But with 18-19 year olds they'll probably get run over vs a decent D3 player.

From: Leadfoot

This Post:
00
294818.21 in reply to 294818.20
Date: 10/08/2018 15:03:17
2 left feet
III.1
Overall Posts Rated:
7878
Second Team:
2 right feet
4-5 losses due to training seems kinda odd. I've never even considered that the type of training would affect games so much, always assumed that each player would apply what they got out of their training to the games.

This Post:
00
294818.22 in reply to 294818.21
Date: 10/09/2018 21:59:52
Overall Posts Rated:
1717
If you are training off position, it messes the whole lineup up. Sure you can train passing for bigs and take the 20% hit in xp, but over the course of three seasons that can mean 3 or 4 pops less, which is significant.

This Post:
00
294818.23 in reply to 294818.22
Date: 10/10/2018 06:35:24
Overall Posts Rated:
88
Can you explain more about the 20% hit?

This Post:
00
294818.24 in reply to 294818.23
Date: 10/10/2018 10:59:26
Overall Posts Rated:
1717
Sure. I used the 20% number as an example, but if you train off position you get less training than if you train in the preferred position for a specific skill. Example: Let's say you want to train passing. The preferred position is PG. You get 100% of the training if you train passing at the PG position. However, if you train passing at SF instead of PG you only get 80% of the training you would get if you were training at pg. You only get 60% if you train passing at C. Most training can also be done at 2 positions. You can also train passing at pg/sg, where the training is a bit less but you get twice as many players training. Now if you train two positions that are less preferred (PG/SG being the preferred two position training for passing), like training passing at SF/PF will only give you 70% of the training you would get at PG/SG. If you click on the training tab, the pulldown menu has %'s next to the position you are actually training, which tells you what percentage of training you will get if you train that skill at that position. Hope this helped.

This Post:
00
294818.25 in reply to 294818.24
Date: 10/10/2018 23:17:57
2 left feet
III.1
Overall Posts Rated:
7878
Second Team:
2 right feet
Interesting. I was aware of the drop down menu for percentages, but I didn't realize the off training would have any effect beyond just the training for that time.

This Post:
00
294818.26 in reply to 294818.25
Date: 10/12/2018 18:54:25
Overall Posts Rated:
1717
I am not sure what you mean. The percentages only effect the training. But if you want to avoid the lowered training, you have to play guys in positions they may not excel at, and your team will play beneath it's max ability. Plus, I was training mostly one position training this season, and I wanted to get three players fully trained, so I would also play that trainee the full 48 minutes, reducing his effectiveness further.

Sorry if you already knew what I meant, it is likely I am the one confused here, lol.

This Post:
00
294818.27 in reply to 294818.26
Date: 10/12/2018 22:30:36
2 left feet
III.1
Overall Posts Rated:
7878
Second Team:
2 right feet
Ahhh, think I understand now. Training percentage applies to the position actually played, rather than what a player's best position is. Maybe? If so, I can understand how the training matrix would affect W/L.

This Post:
00
294818.28 in reply to 294818.27
Date: 10/13/2018 12:22:57
Overall Posts Rated:
1717
Right. Let us say I am training bigs, so most of my training is ID, IS, RB type stuff. However, my bigs are terrible passers, so I want to spend a few weeks bumping their passing up. I can either keep playing my "Shaq" at center, and get only 60% passing training at that position, or I can play my "Shaq" at PG so I get 100% of the training. Now try to imagine "Shaq" playing PG. Not a pretty picture, BUT "Shaq's" passing will go up much faster playing PG than C, so by prioritizing training over winning I am less likely to win the games "Shaq" plays at PG, but his passing skill will go up much faster than iof he was training at C.


Either teams are casually training, where winning is the goal and any training pops are just basically bonuses (which is why 1on1 for forwards is so popular, and also why defense in BB is often ignored)….or teams are power training, where pops on your trainees is the priority, and winning is secondary to maximum training for one or more of your players. This was what the OP was talking about, that by training as a priority, he may have lost more games than if his focus was winning and training was secondary.

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