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Game Shape - WTH

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270505.18 in reply to 270505.17
Date: 5/17/2015 9:19:07 AM
Overall Posts Rated:
8181
Listen, we can keep on shouting things. Keep on discussing on what points we disagree. Or we can show what we know. In stead of meaningless words all over.

I can show you one of my players who double dropped last season when he made 0 minutes after an injury, perhaps that takes away a part of your doubts. Find that here- http://oi61.tinypic.com/sxna0i.jpg . And yes, that was last season (as you can see by the date mentioned on the left as well).

I can't find a double pop on 48 minutes on my team, I didn't update my buzzer-manager stats each week, so no confirmation directly from my team (because I think I had it happen last season of the season before, but I can't be sure of that anymore). Within the old buzzerbeater forums I was able to find people who had a double pop after 50 min. http://www.buzzerbeater.com/community/forum/read.aspx?thr... in the first week of the season. Of course it's not conclusive evidence or anything, but it is something.

Now let's see what you have to share.
The player I linked previously double popped in the second week with 43. This player (36692852) double dropped the first week on 27 minutes and TRIPLE POPPED on 40 minutes in the second week...

I, to my knowledge, have never seen a triple pop. Do you use buzzer manager to keep track of your players? If you could show us/me at least this part of your claim, I think a lot more people would be inclined to confer over your point of view on the GS matter.
Because right now I tend to think you're wrong (also because you claim your player double dropped on 27 minutes, which cleary would only have been 9 playing minutes taken into account for the GS update). To me this means you don't keep the right track of your players, but hey, perhaps you can backup your claim. I surely hope you can, it would suddenly make this topic a lot more interesting.

This Post:
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270505.21 in reply to 270505.20
Date: 5/17/2015 7:42:52 PM
Overall Posts Rated:
596596
Hi everyone.

In my experience, GS can be frustrating, so I started tracking it to find the "magic minute thresholds" that would guarantee a positive outcome. Found out that there aren't any, but you can kind of guide it along.

This season, for instance, I've got several guys who have played an amount of minutes that had high odds of giving them a bump up each week, based on history, yet have stayed at 7.

Here, let me share one:

Minutes played: 53-56
Starting GS: 7
Historic Outcome (excluding weeks when GS is trained): 3% dropped to 6, 34% stayed at 7, 48% climbed to 8, and 14% double popped to 9.

So there's a 1/3rd change of staying at 7, and when more than a third of my players don't pop up when they have these high odds to do so, I can get a little surly. But then, I remember that there are other weeks when I get more pops than I should, or I play too many minutes with some guys, and they stay at 9 (if you play over 81 minutes, it's a 50% chance you'll drop to 8 and a 14% chance you'll plummet to 7), and I breathe a sigh of relief on Friday morning.

All in all it sounds like there may be some unluckiness going on, but in a game with this many teams and players, that is bound to happen. At the same time, there are teams out there who are basking in glorious GS pops.

Iguanadon

This Post:
00
270505.24 in reply to 270505.22
Date: 5/17/2015 10:11:26 PM
Overall Posts Rated:
596596
Exactly right. I'm definitely not accounting for those two things. I've read a bit about them in the forums, but right now I don't incorporate them in my percentages. Unfortunately, my sample size would be too low for 8 and 9 stamina players, as I never tend to carry those guys.

That is quite impressive that you had your whole team at 9 GS for the playoffs back in S28.
I've given up more weeks of skill training than I'd like to count by opting to train GS when the playoffs were imminent.

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