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Suggestions > Training Minutes Messed Up By Garbage Time

Training Minutes Messed Up By Garbage Time

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This Post:
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288467.16 in reply to 288467.15
Date: 7/13/2017 11:01:22 AM
Overall Posts Rated:
32293229
Without too much comment on my actual opinion of the thinking behind it, it definitely is a design decision (even the FT substitution, which I also hated and often would dress one fewer player when playing vastly inferior competition if I wanted to ensure the best chance of the full 48). I am moving this to the suggestions forum as that's really the place for this, rather than the Bugs forum.

This Post:
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288467.17 in reply to 288467.15
Date: 7/14/2017 11:47:23 AM
Overall Posts Rated:
596596
I know the game does not guarantee a full 48 minutes for training and I understand that. The change I am asking for fixes a small, but annoying hiccup, which has frustrated me for the last few years. Otherwise, the algorithm, as it is written, prevents a coach from Strictly Following the Depth Chart, and thus denying me agency in


If that change is possible, specifically at the FT line when garbage time ensues, it would be quite nice to see it implemented.

This Post:
00
288467.19 in reply to 288467.18
Date: 8/2/2017 5:44:34 AM
Overall Posts Rated:
4343
My player (38707829) has been unable in the last three "trainable games" to get 48min, in the last minute he is subbed for some reason, getting 47 (and no, his Stamina is not super low, I have other trainable players with lower Stamina that do get the 48.

On a related note, what's the difference more or less between 47 and 48 in training %?
Being solely training my chosen road-to-success, this kinda hurts and I find it somehow illogical.