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Stamina vs. Game Shape

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249862.16 in reply to 249862.15
Date: 10/10/2013 4:54:56 PM
Overall Posts Rated:
32293229
Maybe if you tried to have your sub player in the reserve spot too? Just a thought, it may be silly, I've never tried it.

IMHO, to get the 36-12 balance of minutes quality matters more than stamina. That's why I said you need a 10 player roster. If your sub is not a scrub it's very likely to be somewhere around there. For my games, rating doesn't reveal everything: As we all know, a player's rating decreases as he spends more time on court. 12.0 for a 9 minute performance compared to 13.0 for a 39 minute performance doesn't mean that players are that close. If the minutes were the other way around the rating would be 10.0 for the sub and 15.0 for the starter.


Which is why I made extra certain to point out earlier that I had two players who were mostly identical, both with 7+ stamina, and whichever one started would always be around 40+ minutes. I had the backup as the reserve also. And this was before I was running a slow offense that rarely turns the ball over and therefore doesn't make it that much harder to get substitutes into the game.

This Post:
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249862.17 in reply to 249862.16
Date: 10/10/2013 5:06:04 PM
Overall Posts Rated:
419419
I don't get the last part. Slow tempo tires players much less than high tempo. Try PTB and you'll see much more subs than Patient or Princeton that you're running lately.

This Post:
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249862.18 in reply to 249862.17
Date: 10/10/2013 5:21:38 PM
Overall Posts Rated:
32293229
I don't get the last part. Slow tempo tires players much less than high tempo. Try PTB and you'll see much more subs than Patient or Princeton that you're running lately.


Right - I was saying that my experiences with guys not subbing out was back when I was running mostly LI. Princeton doesn't tire players out, and since my games often have very long stretches where the ball doesn't go out of bounds (other than the rebound out of bounds event, which doesn't allow subs) or have a foul called, substitutions are exceptionally rare.

This Post:
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249862.19 in reply to 249862.18
Date: 10/10/2013 9:15:02 PM
Overall Posts Rated:
774774
Agree with whoever said use the backup in reserve slot as well. Can make a couple minutes difference.

A-B-A
A closer to 36+ minutes

A-B-B
A closer to 32 minutes

If you remember me, then I don't care if everyone else forgets.
This Post:
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249862.21 in reply to 249862.20
Date: 10/11/2013 5:29:08 AM
Overall Posts Rated:
419419
Yes, but it's in Greek, I have to translate it after I ask permission from the author.

This Post:
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249862.22 in reply to 249862.20
Date: 10/11/2013 6:49:12 AM
Overall Posts Rated:
774774
My players with 7+ stamina are much more often GS 9 on Fridays following a week with more than 65 minutes. Without a doubt.

If you remember me, then I don't care if everyone else forgets.
From: Robard

This Post:
22
249862.24 in reply to 249862.23
Date: 10/11/2013 10:11:52 AM
Overall Posts Rated:
301301
As long as i dont see a proof for this assumption i am not going to believe it.
The empirical data from my team hints to some hidden attribute for players as my 22yo trainee seems to like 70 to 80 min for going up in GS and almost always goes down with 50 to 60 min but his stamina is only at 4.
My stamina 8 player on the other hand does not like playing more than 70 min.

This Post:
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249862.26 in reply to 249862.24
Date: 10/11/2013 3:56:34 PM
Overall Posts Rated:
774774
That is very possible as well. Like a hidden attribute that makes it easier to keep at GS 9 more often. Or a different "sweet spot" for minutes per week like you say.

Over my time it could be just co-incidence that my players that stay GS 9 longer have higher stamina. Small sample size for just my team vs. a big country's database.

If you remember me, then I don't care if everyone else forgets.
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