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best defense for this game

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From: capali

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290321.15 in reply to 290321.14
Date: 10/11/2017 5:40:16 AM
Overall Posts Rated:
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Thanks for your opinion Falke, I noted them :)

From: GM-hrudey

This Post:
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290321.19 in reply to 290321.14
Date: 10/11/2017 9:28:27 AM
Overall Posts Rated:
32293229

If you want a player to be a scorer he needs drive. No matter if it's inside or outside scoring.
For example your big man you want to build: If you really give him some more JS/JR like I suggested, he can also have 12-13 drive. It won't hurt you.


I couldn't disagree more. I'm quite happy with the outside scoring I receive from my starting guards now that I actually can play them as intended rather than as trainees. They have 11, 9 and 11 driving respectively, and they're all at about 20PPG and 40+% 3FG against good competition. I'd be happier if the engine wasn't designed so that no matter how good you are at outside shooting and how bad you try to be at 2 point shots, you're never going to take even half of your shots behind the arc.

But on the driving thing, I've noticed way too often that when I've had guys with fairly high driving, they'd take a lot of driving shots. Which is fine, if they're also good inside shooters, but if they're not, you'd see a lot of plays where they have a clear path to the hoop, attempt a driving layup and miss. It was especially a thing I noticed in Princeton.


From: GM-hrudey

This Post:
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290321.21 in reply to 290321.20
Date: 10/11/2017 11:08:45 AM
Overall Posts Rated:
32293229

If you want a player to be a scorer he needs drive. No matter if it's inside or outside scoring.
For example your big man you want to build: If you really give him some more JS/JR like I suggested, he can also have 12-13 drive. It won't hurt you.


I couldn't disagree more. I'm quite happy with the outside scoring I receive from my starting guards now that I actually can play them as intended rather than as trainees. They have 11, 9 and 11 driving respectively, and they're all at about 20PPG and 40+% 3FG against good competition.

That's quite impressive. I guess there's always different approaches of course. You're all about maximizing 3-pointers, but like you said yourself, outside offense also consists of other types of shots. You're actively trying to be bad at them, which I doubt is the best way to win games.


Well, they're going to be pretty decent at jump shots too, although I'd be unhappy for them wasting their time going inside the line. ;)

My intention when setting up the team was to make it so that if they had the ball outside the arc, even if they were guarded, they'd still consider it a higher percentage play to go ahead and fire up a three than it would be to try to pass or drive. I don't think that the engine gets that granular, unfortunately, but I do think that the shot distribution is at least somewhat affected by the skills of the team, so I've tweaked the skill balance in favor of shooting the three as much as I can. And it does seem like I see a lot fewer of the missed layups that so frustrated me in the Princeton run with my old guards that I didn't actually train myself.

This Post:
00
290321.23 in reply to 290321.22
Date: 10/11/2017 1:29:12 PM
Overall Posts Rated:
32293229
What's your FT count compared to the rest of the league?


I'd say I'm probably in the lower third of FTs if we were to exclude end of game fouls. Part of it is just that outside offenses generally don't draw fouls to begin with, and if there were any truth to the "aggression helps you draw fouls too" theory, my guys generally don't foul a lot either.

And yeah, the training consequences of skipping 1v1 is unfortunate. Training relatively tall guys for several seasons in JR was not fun, nor was it great fun going back after the several season SB detour and trying to add OD. But let me tell you, training JR is the best thing you can do as long as you're willing to overlook that it's slower, trains fewer people than 1V1, trains a lot fewer skills than 1V1, causes a nasty salary spike combined with JS and OD, and only requires OD to stop it.