BuzzerBeater Forums

Help - English > The Quest to get 48 minutes training in one game

The Quest to get 48 minutes training in one game

Set priority
Show messages by
This Post:
00
272865.16 in reply to 272865.15
Date: 08/12/2015 10:19:11
Overall Posts Rated:
32293229
I'll just add the quick point that in my opinion, it's ideal to have 8 rather than 9 players if you're going to have a risk of garbage time, since if one of your non-trainee starters is going to shoot free throws when the coach decides to empty the bench, that player's backup will then replace your trainee, while there's a chance otherwise that he'll replace the other guy instead. Even better would be seven, with each of the two backups covering two positions, so both will have a player to replace regardless of free throws.

And then you'll end up being in a close game and having your trainee with 5 fouls start the foul parade with a minute left.

This Post:
11
272865.18 in reply to 272865.17
Date: 08/12/2015 10:37:34
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13551355
Yes, we are all assuming the SFD/9 players, and then a blowout win is the only scenario for a trainee to miss minutes. But in that scenario, there are different factors that influence the chance and amount of minutes miss.

A high stamina, highly skilled player for the position tends to miss less minutes in a blowout than a low stamina/lowly skilled player in the same situation.

So having a low stamina player not lose minutes in a close game doesn't mean stamina doesn't affect lost minutes. The sample you need to look in is in blowout wins, and see what factors are in play then (stamina, out of position training, numbers of players dressed).

Last edited by Jeründerbar at 08/12/2015 10:37:48

This Post:
00
272865.20 in reply to 272865.19
Date: 08/12/2015 21:26:50
Overall Posts Rated:
654654
The difference between 48+ and 47 is pretty significant. That difference exponential increases with each minute further from 48+.

47 Minutes = 90%
46 Minutes = 81%
45 Minutes = 72%
44 Minutes = 65%
43 Minutes = 58%

From: Phyr

This Post:
00
272865.21 in reply to 272865.12
Date: 08/12/2015 21:46:59
Overall Posts Rated:
654654
You get three competitive games a week. You can't start your best players all three games. If you know that you are going to blow out a team so badly that garbage time will happen, it doesn't really make a lot of sense not to adjust your lineup and play a weaker lineup unless you have some PD consideration. It should be very easy to tell if this will happen when scouting your opponent.

I don't know if that game is the best example of CPDC distributing minutes because you entered garbage time at the end of the 3rd quarter which meant that your backups played for most 4th quarter.

This Post:
00
272865.24 in reply to 272865.20
Date: 08/13/2015 00:34:58
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13551355
That's not the table i've seen for training effectiveness

Advertisement