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Explain Stamina please

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265969.2 in reply to 265969.1
Date: 1/10/2015 7:20:35 PM
Overall Posts Rated:
596596
List of things I know, things I think I know, and things I don't know:

I know high stamina players (6+) tend to play 40+ minutes a game (assuming it's close) even with a sub, making it a challenge to manage game shape. I've seen Atrocious stamina players subbed out in the first three minutes before for a sub.

I think that I've seen low stamina players perform worse in the 3rd and 4th quarters of a game when they are set to play 48 minutes, but I have no statistical way to measure that.

I have no idea what stamina level equates to how many minutes one can play without having poor performance, ie: Proficient ST guys can play 48 minutes at the same performance level, while Mediocre can only play 34 minutes before seeing a decline in performance, etc... I'm not sure what the actual truth is.

I think a team of 4's and 5's is good, as it allows you to manage GS, and so long as you have subs, they should be fine in terms of performance throughout the game.

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265969.3 in reply to 265969.2
Date: 1/11/2015 1:38:58 PM
Overall Posts Rated:
654654
This is also why blanking has become so widely used because the coach subs partially based on the effect of stamina.

This Post:
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265969.4 in reply to 265969.3
Date: 1/11/2015 2:50:36 PM
Overall Posts Rated:
596596
I've wondered about this. Doesn't the coach sub partially based on Stamina with all coach settings?
Like in SFDC, a 9 ST player sometimes plays the whole game if it's close (and he's a starter), but a 2 ST player could easily only play as little as 34 minutes as a starter.

This Post:
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265969.5 in reply to 265969.4
Date: 1/11/2015 3:52:07 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Doesn't the coach sub partially based on Stamina with all coach settings?

I believe he does, but its so much more efficient with a blank and lcd because substitutions are made more often. You often only see substitutions happen once using other settings. So starters play much less.
Why a blank and lcd works better than anything else has never been really explained.

This Post:
22
265969.6 in reply to 265969.1
Date: 1/12/2015 3:32:02 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14261426
As far as I've experienced, I can say that stamina has a significant impact on performance. It's hard to say precisely what the effect is, but you can see it in the game ratings for your player. A low stamina player will only perform with low minutes (1-3 stamina players can only play 30 minutes decently), when they play more minutes their perfomance drops significantly (ie he'd get 15.0 rating when playing below 30 minutes, but 12.5 when playing 40).

So what can you do with this information? Depending on your personnel, you can decide to train stamina. If you don't have very good subs, I recommend at least 5 stamina on your starters. More than 7 isn't too necessary unless you intend to play your starters more than 42 minutes. As said, it's harder to maintain gameshape if stamina is very high, because they'll play well above 40 minutes, meaning that 2 starts will result in too many minutes.